- Joined
- Apr 16, 2025
- Messages
- 160
A dummy unit does not allow, for example, to apply a corruption effect that takes away armor before damage is dealt.
The only solution is a custom ability that triggers with a pre-damage event. But how can I use the editor's capabilities to apply a debuff before damage is dealt? How can I draw red numbers minus armor? Is there at least some article that explains such subtleties? For as long as I've been editing, I've never seen such deep mechanics in custom abilities.
The only solution is a custom ability that triggers with a pre-damage event. But how can I use the editor's capabilities to apply a debuff before damage is dealt? How can I draw red numbers minus armor? Is there at least some article that explains such subtleties? For as long as I've been editing, I've never seen such deep mechanics in custom abilities.












