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[Solved] My Dummy unit seems to have a delay before it fires the spell

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Level 1
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Apr 24, 2015
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I've created a "Passive Ability" that triggers using Bribe's damage detection. Essentially whenever the Druid of the Claw attacks a unit and the trigger is active, the unit takes 25 Damage +5% of the Druid's Maximum Health and is stunned for 1 second (Hero) and 2 seconds (Unit)

The issue is that while the ability is working and the damage goes through, the dummy unit that's created does use the dummy version of the Storm bolt ability and does stun the target- a little slightly late. It seems to be taking about half a second or slightly less than that to actually stun the target, while the damage has already been dealt.

I'll post the trigger itself, the unit, the dummy ability (Bare in mind that I've revamped the trigger several times so the one I'm posting here is just a smaller version I've created just to demonstrate that it seems slightly off)

Apologies if I've messed up the formatting, the upload etc, this is my first time using Hive and I'm inexperienced with the Trigger Editor

The Trigger itself:

Iw7bEGn.png


The Cooldown:

6pX8vAs.png


This is the Storm bolt spell that the Dummy uses:

MiBDSQF.png


Here is the Dummy (I've taken a picture mostly of the movement speeds, etc):

KOQNOvy.png
 
Last edited:
Level 1
Joined
Apr 24, 2015
Messages
4
You have to change some of the values of the dummy further up. I don't remember exactly which ones but I think it's animation backswing and propulsion window or something. Change them both to 0 and try again.

Yup, that did it. Thanks a lot! So what should I do if this issue is solved? Do I edit the title to have a fixation of [Solved]? +4 Rep that was really helpful
 
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