- Joined
- Jul 10, 2007
- Messages
- 6,306
So what I'm looking for is a proc ability (like orbs) that can be added to a unit and will always apply its buff to all units hit by that unit.
It should work with melee, ranged, and splash attacks.
I've tried Frost Breath, Item Cold Damage Bonus, Item Poison Damage Bonus, Melee Cold Damage Bonus, and Melee Poison Damage Bonus just to name a few.
Frost breath applied after the damage was dealt and only worked with ranged/splash attackers.
Item cold damage applied before damage was dealt (good), but didn't work with splash attackers (bad)
Poison was never applied and worked with only splash attackers (it ran on splash*, but melee/ranged reg showed nothing)
So yea, I've been searching and searching and have yet to find one.
If anyone here who is awesome with the Object Editor could help out, that'd be appreciated =).
Atm AdvDamageEvent is totally broken because I only tested the ability in it with a ranged splash attacker. When I tried it in a map, melee wasn't running.
It should work with melee, ranged, and splash attacks.
I've tried Frost Breath, Item Cold Damage Bonus, Item Poison Damage Bonus, Melee Cold Damage Bonus, and Melee Poison Damage Bonus just to name a few.
Frost breath applied after the damage was dealt and only worked with ranged/splash attackers.
Item cold damage applied before damage was dealt (good), but didn't work with splash attackers (bad)
Poison was never applied and worked with only splash attackers (it ran on splash*, but melee/ranged reg showed nothing)
So yea, I've been searching and searching and have yet to find one.
If anyone here who is awesome with the Object Editor could help out, that'd be appreciated =).
Atm AdvDamageEvent is totally broken because I only tested the ability in it with a ranged splash attacker. When I tried it in a map, melee wasn't running.
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