• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Solved] How to detect dying destructibles?

Status
Not open for further replies.
Level 31
Joined
Jun 27, 2008
Messages
2,557
Hello.

How to detect destructible-type dying and hide dying destructible / do another action?

I have a massive amount of destructibles and making a separate 'Event - Destructible0001 dies' would be painful to do, leading to time consume and mistakes. Are there any ways to deal with it with only one trigger adressing to all of them at once when dying?

Thank you.
 
On map Initialization
  • Destructible - Pick every destructible in (Playable map area) and do (Trigger - Add to *Your Trigger <gen>* the event (Destructible - (Picked destructible) dies))
Then you have a trigger with all the destructibles on your map. Just add the actions you want to happen when any destructible dies.
 
Status
Not open for further replies.
Back
Top