Because i never mentioned it before, thanks for this awesome map, we are really having a blast playing it on LAN.
Now to my question, i really have a hard time deciding when it comes to choosing talents because game mechanics are really not transparent.
What i already know so far:
20% block value applies before armor
yeah and that's about it what i would love to know is
How high is my chance to be critically hit?
How high is my base chance to hit or how much evasion do mobs have?
How high is the crit multiplier for mobs, 1,5 or 2,0 or anything else?
If an attack critically hits is the initial value calculated to be a crit or the final part of the attack which goes through e.g.
I have 100 armor and a shield and get hit by a 200 damage attack which crits
Do i take 200x2=400x0,8=320-100=220 or
Do i take 200x0,8=160-100=60x2=120
Also how exactly does parry work and where exactly does the damage mitigation occur?
Now to my question, i really have a hard time deciding when it comes to choosing talents because game mechanics are really not transparent.
What i already know so far:
20% block value applies before armor
yeah and that's about it what i would love to know is
How high is my chance to be critically hit?
How high is my base chance to hit or how much evasion do mobs have?
How high is the crit multiplier for mobs, 1,5 or 2,0 or anything else?
If an attack critically hits is the initial value calculated to be a crit or the final part of the attack which goes through e.g.
I have 100 armor and a shield and get hit by a 200 damage attack which crits
Do i take 200x2=400x0,8=320-100=220 or
Do i take 200x0,8=160-100=60x2=120
Also how exactly does parry work and where exactly does the damage mitigation occur?