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How do you make sheep not explode from clicking them too many times?

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Level 2
Joined
Jun 28, 2009
Messages
22
create a new unit (preferably not from a critter), change its model to sheep, then change "Stats - Race" to anything but Critter...that should work fine...

give rep...:D
 
Level 2
Joined
Jun 25, 2009
Messages
19
Just make another unit with the sheep model, and give it the wander (neutral) ability.
 
Level 14
Joined
Mar 4, 2009
Messages
1,156
maybe you could do this

EVENT-unit dies
CONDITION-(dying unit) equal to unit of type (unit type-(sheep))
ACTIONS
-set POINT = position of (dying unit)
-create 1 unit of type (sheep) at POINT
Custom script:call RemoveLocation(udg_POINT)
-remove (dying unit)
 
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