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create a new unit (preferably not from a critter), change its model to sheep, then change "Stats - Race" to anything but Critter...that should work fine...
I know how but its like 5 triggers.
I think I can post it on the forum.
EDITED
BTW My systhem makes them Explode after 5 clicks.
Omfg I did read wrong.
I did think you where meaning How to Expload Sheeps when clicking on them xD
EVENT-unit dies
CONDITION-(dying unit) equal to unit of type (unit type-(sheep))
ACTIONS
-set POINT = position of (dying unit)
-create 1 unit of type (sheep) at POINT
Custom script:call RemoveLocation(udg_POINT)
-remove (dying unit)
Guys, you dont need any triggers for this, just create a new unit, go to Art - Model File = Sheep, Abilities Normal Wander (Neutral Hostile) and edit the name and stats..
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