- Joined
- Sep 7, 2009
- Messages
- 171
Query #1
So I am working on map (that I currently call "Faction Wars"), and my map includes a variety of different races. What I mean by that is that instead of the usual 4 choices that you have between Human, Orc, Night Elf, and Undead; I am going to have Dwarf, Gnoll, etc. I already have most of my Dwarf race in, and I was wondering if I could change the starting locations: so that instead of getting just a Town hall and 5 peasants (for example), I would get a building that gives me the option to choose from different races.
Query #2
Keeping everything from Query #1 in mind, I would like to have a trigger so that when I pick a race from my custom starting location, it would give me (for example): 1 Great Hall (Dwarf equivalent of a Town Hall) and 5 Dwarven workers. Also, I would want the building that I chose my race from to be destroyed.
Query #3
The losing conditions of my game are going to be the same as the regular losing conditions--if all of your bases are gone, you lose. So I want there to be a trigger that commences upon game initialization that makes it so that a player cannot lose within the first minute of the game. (The reason why I want this is because there are going to be no bases to begin with, so it's just going to say that everyone loses if I don't have this trigger).
Query #4
My last and final query is that I want to be able to change "the starting units" for the starting locations. Plain and simple.
Thank you for your time.
So I am working on map (that I currently call "Faction Wars"), and my map includes a variety of different races. What I mean by that is that instead of the usual 4 choices that you have between Human, Orc, Night Elf, and Undead; I am going to have Dwarf, Gnoll, etc. I already have most of my Dwarf race in, and I was wondering if I could change the starting locations: so that instead of getting just a Town hall and 5 peasants (for example), I would get a building that gives me the option to choose from different races.
Query #2
Keeping everything from Query #1 in mind, I would like to have a trigger so that when I pick a race from my custom starting location, it would give me (for example): 1 Great Hall (Dwarf equivalent of a Town Hall) and 5 Dwarven workers. Also, I would want the building that I chose my race from to be destroyed.
Query #3
The losing conditions of my game are going to be the same as the regular losing conditions--if all of your bases are gone, you lose. So I want there to be a trigger that commences upon game initialization that makes it so that a player cannot lose within the first minute of the game. (The reason why I want this is because there are going to be no bases to begin with, so it's just going to say that everyone loses if I don't have this trigger).
Query #4
My last and final query is that I want to be able to change "the starting units" for the starting locations. Plain and simple.
Thank you for your time.
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