Hi, i am creating a map with 24 players. custom races such as Fel orcs Draenei and Naga, the custom factions are occupying 6 slots, they have been given buildings and workers on the map aswell as a starting spot in the editor. I want the 6 slots i have made bases for to stay that way and not become a normal race when i start the game. I know i can delete the melee map initialization trigger which will remove the spawning of town halls etc, but that will ruin the random spawn locations and races of the 18 other players. Does anyone have an idea of what i can do?
i want 18 players to have the random spawn location in normal melees, and the 6 custom players to keep they're fixed locations without losing the custom race.
Thanks in advance =)
i want 18 players to have the random spawn location in normal melees, and the 6 custom players to keep they're fixed locations without losing the custom race.
Thanks in advance =)