- Joined
- Jun 2, 2012
- Messages
- 747
Hi, hivers! Another question I need to solve with all of your helps! How can I make a skill that when used on ally it will raise its stats for short period of time and expires? And it can only be cast on ALLY!
By stats, you mean Attributes like STR/AGI/INT ?
Or, Damage, Armor, Attack Speed, and all of these ?
Youve help me again! THANKS!!!Simply;
Remember to change the Event to an appropriate one, in this case, use a Damage Detection System.
- Melee Initialization
- Events
- Unit - A unit Is attacked
- Conditions
- Actions
- Hero - Modify Strength of (Triggering unit): Add 5
- Hero - Modify Agility of (Triggering unit): Add 5
- Hero - Modify Intelligence of (Triggering unit): Add 5
- Wait 5.00 seconds
- Hero - Modify Strength of (Triggering unit): Subtract 5
- Hero - Modify Agility of (Triggering unit): Subtract 5
- Hero - Modify Intelligence of (Triggering unit): Subtract 5
Check my Custom Stats system (Signature), it allows you to modify stats (Damage/Armor/etc).Just wanted to ask the same question but for damage, defence?
Coz in this function hero modify is just atributes.