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HoomanUnitsRespawn
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Events
- Unit - A unit Dies
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Conditions
- (Owner of (Dying unit)) Equal to Player 2 (Blue)
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Actions
- Set Hooman = (Unit-type of (Dying unit))
- Set HoomanDying = (Position of (Dying unit))
- Wait 60.00 seconds
- Unit - Create 1 Hooman for Player 2 (Blue) at (Center of Region 083 <gen>) facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To HoomanDying
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Events
This trigger doesn't do that. It stores only 1 death location and 1 unit type. For example, a militia died, then a footman died, then a captain died, then the trigger created 3 captains and ordered them to go where the previous captain died. I think the main issue is the long wait time, but the player would be overpowered if units respawned every 2 seconds or such.
All suggestions are welcome.
EDIT: I thought about the Replace GUI, but I think it's the same issue since I'd have to use the same variable (Hooman) to replace the dying unit. I'm out of ideas.