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Farmer Spawn
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Events
- Unit - A unit owned by Player 1 (Red) Dies
- Unit - A unit owned by Player 2 (Blue) Dies
- Unit - A unit owned by Player 3 (Teal) Dies
- Unit - A unit owned by Player 4 (Purple) Dies
- Unit - A unit owned by Player 5 (Yellow) Dies
- Unit - A unit owned by Player 6 (Orange) Dies
- Unit - A unit owned by Player 7 (Green) Dies
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Conditions
- (Unit-type of (Triggering unit)) Equal to Farmer
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Actions
- Unit - Create 1 Farmer for (Triggering player) at (Random point in (Playable map area)) facing Default building facing degrees
- Unit Group - Remove all units of (Units owned by (Triggering player)) from (Units in (Playable map area))
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Events
I was also wondering with this trigger:
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Farmers Income
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Events
- Time - Every 60.00 seconds of game time
- Conditions
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Actions
- Player - Add (Number of units in (Units of type Barrack)) to Player 1 (Red) Current gold
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Events