- Joined
- Jul 10, 2018
- Messages
- 383
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Revive
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Events
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Unit - A unit owned by Player 1 (Red) Dies
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Unit - A unit owned by Player 2 (Blue) Dies
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Unit - A unit owned by Player 3 (Teal) Dies
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Unit - A unit owned by Player 4 (Purple) Dies
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Unit - A unit owned by Player 5 (Yellow) Dies
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Unit - A unit owned by Player 6 (Orange) Dies
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Unit - A unit owned by Player 7 (Green) Dies
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Unit - A unit owned by Player 8 (Pink) Dies
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Conditions
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((Triggering unit) is A Hero) Equal to True
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((Owner of (Triggering unit)) slot status) Not equal to Has left the game
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Actions
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Countdown Timer - Start O22335[(Player number of (Triggering player))] as a One-shot timer that will expire in 30.00 seconds
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Countdown Timer - Create a timer window for (Last started timer) with title ((Name of (Triggering player)) + Resurrection:)
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Set O22412[(Player number of (Triggering player))] = (Last created timer window)
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Player - Add -10000 to (Owner of (Triggering unit)) Current gold
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Custom script: call DisplayTimedTextToPlayer(GetOwningPlayer(GetTriggerUnit()),0,0,10.00,"TRIGSTR_2396")
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Wait 120.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((O81486 <gen> is on) Equal to True) or ((O95913 <gen> is on) Equal to True)
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Then - Actions
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Do nothing
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Else - Actions
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Countdown Timer - Destroy O22412[(Player number of (Triggering player))]
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Hero - Instantly revive O22452[(Player number of (Triggering player))] at (Center of O44076 <gen>), Show revival graphics
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Camera - Pan camera for (Triggering player) to (Center of O44076 <gen>) over 0.00 seconds
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EDIT:I'm stupid it's the wait timer on the trigger SOLVED.
