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Hive's Simple Edit Resources Thread

(Name)

Screenshot


Spirit Lynx

Description: Summon version of the Wild Lynx, these models use the Wolf Summon template, Attack and Spell Slams with effects, the gutz geoset without the rider. The animations were copied using a mirrored Wolf. There is a ghost version and a "meaty" version.
Resource Type: Model
Filesize: 96Kb
Credits: Himperion
Path:


230194-albums7984-picture106937.png


Wild Lynx updated too.
 

Attachments

@Paillan
One ( the ?) model is Abilities\Spells\Human\StormBolt\StormBoltTarget.mdx,
if you want to change its colors you go to Windows - > Geoset Animation.
Then you double click that geoset animation and there you see a field with a blue color.
Click on the field with the dots to the right and choose a color as you wish.
 
title.gif

- ROGUE -
Katy Perry as Diablo II's Rogue in the icon.
Import skins to path as is just remove "war3imported/"
Models slimmed down for more life-like feel.
Reduced size of boots and gloves, plus many other touch ups.

screenshot

Rogue Skin

Rogue with Bow skin

153269d1458975904-hives-simple-edit-resources-thread-diablo-ii-rogue.jpg
153188d1458752335-texturing-contest-24-diablo-sentry.png
153265d1458975559-hives-simple-edit-resources-thread-roguebow.png

Switch from default to the Archer version when equipping the bow.
Here is the trigger:
  • Bow in hand
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Triggering unit) Equal to EquipmenT 0036 <gen>
      • (Item-type of (Item being manipulated)) Equal to Wooden Bow
    • Actions
      • Trigger - Turn off (This trigger)
      • -------- out with the old --------
      • Set old_unit = unit
      • Set Strength = (Strength of old_unit (Exclude bonuses))
      • Set Agility = (Agility of old_unit (Exclude bonuses))
      • Set Intelligence = (Intelligence of old_unit (Exclude bonuses))
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item carried by old_unit in slot (Integer A)) Not equal to No item
            • Then - Actions
              • Set Item[(Integer A)] = (Item carried by old_unit in slot (Integer A))
              • Hero - Drop the item from slot (Integer A) of old_unit
            • Else - Actions
              • Set Item[(Integer A)] = No item
      • -------- in with the new --------
      • Unit - Replace unit with a Amazon (with Bow) using The old unit's relative life and mana
      • Set unit = (Last replaced unit)
      • Camera - Lock camera target for GMS_TempPlayer to unit, offset by (0.00, 0.00) using Default rotation
      • Hero - Set unit Hero-level to (Hero level of old_unit), Hide level-up graphics
      • Hero - Set unit experience to (Hero experience of old_unit), Hide level-up graphics
      • Hero - Modify Intelligence of unit: Set to Intelligence
      • Hero - Modify Agility of unit: Set to Agility
      • Hero - Modify Strength of unit: Set to Strength
      • For each (Integer B) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Item[(Integer B)] Not equal to No item
            • Then - Actions
              • Hero - Give Item[(Integer B)] to unit
            • Else - Actions
      • Trigger - Turn on Bow dropped <gen>
  • Bow dropped
    • Events
      • Unit - A unit Loses an item
    • Conditions
      • (Triggering unit) Equal to EquipmenT 0036 <gen>
      • (Item-type of (Item being manipulated)) Equal to Wooden Bow
    • Actions
      • Trigger - Turn off (This trigger)
      • -------- out with the old --------
      • Set old_unit = unit
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item carried by old_unit in slot (Integer A)) Not equal to No item
            • Then - Actions
              • Set Item[(Integer A)] = (Item carried by old_unit in slot (Integer A))
              • Hero - Drop the item from slot (Integer A) of old_unit
            • Else - Actions
              • Set Item[(Integer A)] = No item
      • Set Strength = (Strength of unit (Exclude bonuses))
      • Set Agility = (Agility of unit (Exclude bonuses))
      • Set Intelligence = (Intelligence of unit (Exclude bonuses))
      • -------- in with the new --------
      • Unit - Replace unit with a Amazon using The old unit's relative life and mana
      • Set unit = (Last replaced unit)
      • Camera - Lock camera target for GMS_TempPlayer to unit, offset by (0.00, 0.00) using Default rotation
      • Hero - Set unit Hero-level to (Hero level of old_unit), Hide level-up graphics
      • Hero - Set unit experience to (Hero experience of old_unit), Hide level-up graphics
      • Hero - Modify Intelligence of unit: Set to Intelligence
      • Hero - Modify Agility of unit: Set to Agility
      • Hero - Modify Strength of unit: Set to Strength
      • For each (Integer B) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Item[(Integer B)] Not equal to No item
            • Then - Actions
              • Hero - Give Item[(Integer B)] to unit
            • Else - Actions
      • Trigger - Turn on Bow in hand <gen>

First skin:
Rogue.blp

Replaces:
#1 Night Elf Runner
#2 Archer
 

Attachments

Diablo II -ish icons

BLPs have standard BTN and DISBTN borders ... obviously.
 

Attachments

Last edited:
Not here, apcrabnightlive, not here, sadly.
( refering to the general concept of this thread,
not to me myself or my personal opinion).
 

(Name)

Screenshot


Militia

Description: Basic Elven militia, the idea was to look like it takes their armor from a rack instead of looking like a new unit.
Comes in High and Blood variety, counts with inner Portrait.
Resource Type: Model
Filesize: 56Kb
Credits:
Path:


230194-albums7984-picture94921.png



(Name)

Screenshot


ElvenMilitia V2

Description: Militia with Captain skin.
Resource Type: Model
Filesize:
Credits:
Path:


attachment.php



(Name)

Screenshot


Templar

Description: Model with sword, spear animations. Counts with inner Portrait.
Resource Type: Model, Icon.
Filesize: 105Kb
Credits: Himperion
Path:


230194-albums7984-picture94922.png


Going to make Chen work extra tomorrow. I really though i put these models public long time ago...

And the Assasins where updated Elven Assasins
 

Attachments

Last edited:
Updated the militia post with the Captain version, it was only change the skins Lieutenant for Captain, Blood for High and presto.

Yeah i really hate the black spots in the Captain and Footman team colored parts. Wonder if there are skin in 512 without those defects.
 
If you have photoshop and can afford extra 50 kb of space on your map you can easily alter the color of the blood of elf liutenent from red to light blue or yellow (which ever suits your high elf theme more I guess) and use it as a custom texture. The footman/captain/blood elf lieutenant skins are some of the easiest to make recolors off.
 
Can someone palsee make an icons for General Frank's Spearthrower model and its Fel Orc version plasee ?
 

Red Eyed Cthulhu

Screenshot


Red Eyed Cthulhu

Description: A recolor of the original model regarding its eyes. In order to use this,you must download the original model as well for the skin to work. The texture will replace the yellow eyed one.
Resource Type: Texture
Filesize: 167.8 kb
Credits: Pins (InActive - Permission Failure),myself
Path: Textures\CthuluBody.blp


250158-albums8761-picture107539.png


Corresponding Icons

Downloads


Red Eyed Cthulhu's Icons

Description: Three corresponding icons for the skin
Resource Type: Icon
Credits: San (Permission Given)
Path: None

To use these,download the image,use Button Manager (Search at the tool section) and convert it to a BLP.

222203-albums8472-picture106536.png
222203-albums8472-picture106537.png
222203-albums8472-picture106535.png
 

Attachments

Last edited:
@ILH and @Himperion
Guys, you really keep submitting good models. Maybe a bit polish and cleaning here and there
and they would be absolutly approvable in the official section.
 

Desciption

Screenshot


Area Spells

Description: A pack containing area spells.. well.. actually Clash of Clan spells. Made this a long time ago and edited some stuffs.
Resource Type: Models
Filesize: 20kb total
Credits: Would be appreciated
Path: -


217749-albums6861-picture107679.png
 

Attachments

Last edited:

Desciption

Screenshot


Area Spells

Description: A pack containing area spells.. well.. actually Clash of Clan spells. Made this a long time ago and edited some stuffs.
Resource Type: Models
Filesize: 20kb total
Credits: Would be appreciated
Path: -


217749-albums6861-picture107679.png


Note: Small bug on the lightning spell, sometimes the lightnings moved in "linear" interpolation type even though I already set it to "none". Would be great if someone found a way to fix it. :grin:

maybe you forgot to disable movement (using Mdlvis)
 

(Human Blademaster)

Screenshot


Human Blademaster

Description: I've searched THW and there were none human Blademasters with that monk'ish look. The beard and all. So here it is. I think it turned out nicely. You have my full permission to do whatever you folks want with it. Cheers!
Resource Type: Model (reskinned with blizz textures).
Filesize: Unoptimized but still fairly small.
Credits: Would like to be mentioned if you use it.

153970d1460840508-model-giveaway-humanblademaster.png


@Himperion actualy edited wow-rips are accepted. You should totaly upload those Demon Hunters.
 

(Human Blademaster)

Screenshot


Human Blademaster

Description: I've searched THW and there were none human Blademasters with that monk'ish look. The beard and all. So here it is. I think it turned out nicely. You have my full permission to do whatever you folks want with it. Cheers!
Resource Type: Model (reskinned with blizz textures).
Filesize: Unoptimized but still fairly small.
Credits: Would like to be mentioned if you use it.

153970d1460840508-model-giveaway-humanblademaster.png


@Himperion actualy edited wow-rips are accepted. You should totaly upload those Demon Hunters.

I love niche-filling models. Very simple but very nice. : )
 

Attachments

  • HBIcons.rar
    HBIcons.rar
    8.8 KB · Views: 162
  • BTNHumanBlademaster.JPG
    BTNHumanBlademaster.JPG
    2 KB · Views: 1,174

(BTNHumanBlademaster)

Screenshot


Human Blademaster Icon

Description: An icon for JesusHipster's Human Blademaster
Resource Type: Icon
Filesize: Average Icon filesize
Credits: Give credits if used, also for JH for his HB model.
Path: ReplaceableTextures\CommandButtons\IconName, (icon path)

[URL="https://www.hiveworkshop.com/forums/attachment.php?attachmentid=153977&stc=1&d=1460873279"]
attachment.php

i think the angle could be better.
the side look is a bit weird and a bit flat.
 
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