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Hive's Simple Edit Resources Thread

Level 27
Joined
Jun 20, 2013
Messages
752

(Name)

Screenshot


Spirit Lynx

Description: Summon version of the Wild Lynx, these models use the Wolf Summon template, Attack and Spell Slams with effects, the gutz geoset without the rider. The animations were copied using a mirrored Wolf. There is a ghost version and a "meaty" version.
Resource Type: Model
Filesize: 96Kb
Credits: Himperion
Path:


230194-albums7984-picture106937.png


Wild Lynx updated too.
 

Attachments

  • SummonedLynx.rar
    96.1 KB · Views: 173

Ardenian

A

Ardenian

@Paillan
One ( the ?) model is Abilities\Spells\Human\StormBolt\StormBoltTarget.mdx,
if you want to change its colors you go to Windows - > Geoset Animation.
Then you double click that geoset animation and there you see a field with a blue color.
Click on the field with the dots to the right and choose a color as you wish.
 
title.gif

- ROGUE -
Katy Perry as Diablo II's Rogue in the icon.
Import skins to path as is just remove "war3imported/"
Models slimmed down for more life-like feel.
Reduced size of boots and gloves, plus many other touch ups.

screenshot

Rogue Skin

Rogue with Bow skin

153269d1458975904-hives-simple-edit-resources-thread-diablo-ii-rogue.jpg
153188d1458752335-texturing-contest-24-diablo-sentry.png
153265d1458975559-hives-simple-edit-resources-thread-roguebow.png

Switch from default to the Archer version when equipping the bow.
Here is the trigger:
  • Bow in hand
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Triggering unit) Equal to EquipmenT 0036 <gen>
      • (Item-type of (Item being manipulated)) Equal to Wooden Bow
    • Actions
      • Trigger - Turn off (This trigger)
      • -------- out with the old --------
      • Set old_unit = unit
      • Set Strength = (Strength of old_unit (Exclude bonuses))
      • Set Agility = (Agility of old_unit (Exclude bonuses))
      • Set Intelligence = (Intelligence of old_unit (Exclude bonuses))
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item carried by old_unit in slot (Integer A)) Not equal to No item
            • Then - Actions
              • Set Item[(Integer A)] = (Item carried by old_unit in slot (Integer A))
              • Hero - Drop the item from slot (Integer A) of old_unit
            • Else - Actions
              • Set Item[(Integer A)] = No item
      • -------- in with the new --------
      • Unit - Replace unit with a Amazon (with Bow) using The old unit's relative life and mana
      • Set unit = (Last replaced unit)
      • Camera - Lock camera target for GMS_TempPlayer to unit, offset by (0.00, 0.00) using Default rotation
      • Hero - Set unit Hero-level to (Hero level of old_unit), Hide level-up graphics
      • Hero - Set unit experience to (Hero experience of old_unit), Hide level-up graphics
      • Hero - Modify Intelligence of unit: Set to Intelligence
      • Hero - Modify Agility of unit: Set to Agility
      • Hero - Modify Strength of unit: Set to Strength
      • For each (Integer B) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Item[(Integer B)] Not equal to No item
            • Then - Actions
              • Hero - Give Item[(Integer B)] to unit
            • Else - Actions
      • Trigger - Turn on Bow dropped <gen>
  • Bow dropped
    • Events
      • Unit - A unit Loses an item
    • Conditions
      • (Triggering unit) Equal to EquipmenT 0036 <gen>
      • (Item-type of (Item being manipulated)) Equal to Wooden Bow
    • Actions
      • Trigger - Turn off (This trigger)
      • -------- out with the old --------
      • Set old_unit = unit
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Item carried by old_unit in slot (Integer A)) Not equal to No item
            • Then - Actions
              • Set Item[(Integer A)] = (Item carried by old_unit in slot (Integer A))
              • Hero - Drop the item from slot (Integer A) of old_unit
            • Else - Actions
              • Set Item[(Integer A)] = No item
      • Set Strength = (Strength of unit (Exclude bonuses))
      • Set Agility = (Agility of unit (Exclude bonuses))
      • Set Intelligence = (Intelligence of unit (Exclude bonuses))
      • -------- in with the new --------
      • Unit - Replace unit with a Amazon using The old unit's relative life and mana
      • Set unit = (Last replaced unit)
      • Camera - Lock camera target for GMS_TempPlayer to unit, offset by (0.00, 0.00) using Default rotation
      • Hero - Set unit Hero-level to (Hero level of old_unit), Hide level-up graphics
      • Hero - Set unit experience to (Hero experience of old_unit), Hide level-up graphics
      • Hero - Modify Intelligence of unit: Set to Intelligence
      • Hero - Modify Agility of unit: Set to Agility
      • Hero - Modify Strength of unit: Set to Strength
      • For each (Integer B) from 1 to 6, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Item[(Integer B)] Not equal to No item
            • Then - Actions
              • Hero - Give Item[(Integer B)] to unit
            • Else - Actions
      • Trigger - Turn on Bow in hand <gen>

First skin:
Rogue.blp

Replaces:
#1 Night Elf Runner
#2 Archer
 

Attachments

  • BTNAmazon.jpg
    BTNAmazon.jpg
    6.8 KB · Views: 457
  • BTNAmazon.blp
    4.2 KB · Views: 98
  • DISBTNAmazon.blp
    2.5 KB · Views: 119
  • RogueBow.png
    RogueBow.png
    475.9 KB · Views: 979
  • RogueBow.blp
    216.2 KB · Views: 104
  • Rogue.MDX
    100.1 KB · Views: 101
  • RogueBow.mdx
    115.4 KB · Views: 111
  • Diablo II - Rogue.jpg
    Diablo II - Rogue.jpg
    30.2 KB · Views: 1,042
Diablo II -ish icons

BLPs have standard BTN and DISBTN borders ... obviously.
 

Attachments

  • BowAttack.jpg
    BowAttack.jpg
    5.4 KB · Views: 78
  • BTNEquip.blp
    6.2 KB · Views: 100
  • Equip.jpg
    Equip.jpg
    2.2 KB · Views: 358
  • Attack.jpg
    Attack.jpg
    13.5 KB · Views: 76
  • Scroll_of_Identify.jpg
    Scroll_of_Identify.jpg
    10.2 KB · Views: 348
  • Scroll_of_Town_Portal.png
    Scroll_of_Town_Portal.png
    5.5 KB · Views: 353
  • BTNBowAttack.blp
    6.2 KB · Views: 105
  • DISBTNBowAttack.blp
    6.2 KB · Views: 98
  • BTNack.blp
    6.2 KB · Views: 124
  • BTNScroll_of_Identify.blp
    4.4 KB · Views: 97
  • DISBTNScroll_of_Identify.blp
    2.2 KB · Views: 84
  • DISBTNack.blp
    6.2 KB · Views: 108
  • BTNScroll_of_Town_Portal.blp
    6.2 KB · Views: 128
  • DISBTNScroll_of_Town_Portal.blp
    6.2 KB · Views: 105
  • BTNHP.blp
    4.2 KB · Views: 110
  • DISBTNHP.blp
    2.3 KB · Views: 95
  • HP.jpg
    HP.jpg
    1.9 KB · Views: 298
  • Stamina Potion.png
    Stamina Potion.png
    4.9 KB · Views: 201
  • BTNBuckler.blp
    3.6 KB · Views: 111
  • BTNBuckler (2).blp
    4 KB · Views: 115
  • BTNLeatherBoots.blp
    3.4 KB · Views: 102
  • BTNLeatherCap.blp
    3.2 KB · Views: 95
  • BTNLeatherGloves.blp
    3.4 KB · Views: 88
  • DISBTNBuckler.blp
    6.2 KB · Views: 101
  • Buckler.png
    Buckler.png
    5 KB · Views: 190
  • Buckler (2).png
    Buckler (2).png
    4.5 KB · Views: 188
  • BTNSkull Cap.blp
    3.4 KB · Views: 98
  • BTNQuilted Armor.blp
    3.9 KB · Views: 90
  • DISBTNLeatherCap.blp
    6.2 KB · Views: 95
  • DISBTNBuckler (2).blp
    6.2 KB · Views: 103
  • DISBTNLeatherBoots.blp
    1.7 KB · Views: 102
  • DISBTNQuilted Armor.blp
    1.8 KB · Views: 85
  • DISBTNLeatherGloves.blp
    6.2 KB · Views: 97
  • Quilted Armor.png
    Quilted Armor.png
    7.4 KB · Views: 194
  • Skull Cap.png
    Skull Cap.png
    5.7 KB · Views: 183
  • LeatherGloves.png
    LeatherGloves.png
    5.3 KB · Views: 192
  • LeatherCap.png
    LeatherCap.png
    4.7 KB · Views: 196
  • LeatherBoots.png
    LeatherBoots.png
    7.2 KB · Views: 193
  • DISBTNSkull Cap.blp
    6.2 KB · Views: 85
  • Skillz.png
    Skillz.png
    7.2 KB · Views: 174
  • Dexterity.png
    Dexterity.png
    11.4 KB · Views: 176
  • Strength.png
    Strength.png
    9.6 KB · Views: 163
  • BTNDexterity.blp
    4.6 KB · Views: 114
  • DISBTNDexterity.blp
    2.7 KB · Views: 83
  • BTNVitality.blp
    4.1 KB · Views: 102
  • DISBTNVitality.blp
    6.2 KB · Views: 67
  • BTNCancel.blp
    6.2 KB · Views: 88
  • Cancel.jpg
    Cancel.jpg
    3.7 KB · Views: 160
  • DISBTNCancel.blp
    6.2 KB · Views: 81
Last edited:

Ardenian

A

Ardenian

Not here, apcrabnightlive, not here, sadly.
( refering to the general concept of this thread,
not to me myself or my personal opinion).
 
Level 27
Joined
Jun 20, 2013
Messages
752

(Name)

Screenshot


Militia

Description: Basic Elven militia, the idea was to look like it takes their armor from a rack instead of looking like a new unit.
Comes in High and Blood variety, counts with inner Portrait.
Resource Type: Model
Filesize: 56Kb
Credits:
Path:


230194-albums7984-picture94921.png



(Name)

Screenshot


ElvenMilitia V2

Description: Militia with Captain skin.
Resource Type: Model
Filesize:
Credits:
Path:


attachment.php



(Name)

Screenshot


Templar

Description: Model with sword, spear animations. Counts with inner Portrait.
Resource Type: Model, Icon.
Filesize: 105Kb
Credits: Himperion
Path:


230194-albums7984-picture94922.png


Going to make Chen work extra tomorrow. I really though i put these models public long time ago...

And the Assasins where updated Elven Assasins
 

Attachments

  • HighElfTemplar.rar
    105.2 KB · Views: 221
  • HighElfMilitia.rar
    44.3 KB · Views: 242
  • HeMilitiaV2.png
    HeMilitiaV2.png
    331.2 KB · Views: 947
  • HighElfMilitiaV2.mdx
    54.2 KB · Views: 361
Last edited:
Level 27
Joined
Jun 20, 2013
Messages
752
Updated the militia post with the Captain version, it was only change the skins Lieutenant for Captain, Blood for High and presto.

Yeah i really hate the black spots in the Captain and Footman team colored parts. Wonder if there are skin in 512 without those defects.
 
Level 12
Joined
May 9, 2009
Messages
735
If you have photoshop and can afford extra 50 kb of space on your map you can easily alter the color of the blood of elf liutenent from red to light blue or yellow (which ever suits your high elf theme more I guess) and use it as a custom texture. The footman/captain/blood elf lieutenant skins are some of the easiest to make recolors off.
 
Level 12
Joined
Feb 13, 2012
Messages
401
Can someone palsee make an icons for General Frank's Spearthrower model and its Fel Orc version plasee ?
 

Red Eyed Cthulhu

Screenshot


Red Eyed Cthulhu

Description: A recolor of the original model regarding its eyes. In order to use this,you must download the original model as well for the skin to work. The texture will replace the yellow eyed one.
Resource Type: Texture
Filesize: 167.8 kb
Credits: Pins (InActive - Permission Failure),myself
Path: Textures\CthuluBody.blp


250158-albums8761-picture107539.png


Corresponding Icons

Downloads


Red Eyed Cthulhu's Icons

Description: Three corresponding icons for the skin
Resource Type: Icon
Credits: San (Permission Given)
Path: None

To use these,download the image,use Button Manager (Search at the tool section) and convert it to a BLP.

222203-albums8472-picture106536.png
222203-albums8472-picture106537.png
222203-albums8472-picture106535.png
 

Attachments

  • CthuluBody.blp
    167.8 KB · Views: 315
Last edited:

Ardenian

A

Ardenian

@ILH and @Himperion
Guys, you really keep submitting good models. Maybe a bit polish and cleaning here and there
and they would be absolutly approvable in the official section.
 

ILH

ILH

Model Reviewer
Level 26
Joined
May 8, 2012
Messages
1,232

Desciption

Screenshot


Area Spells

Description: A pack containing area spells.. well.. actually Clash of Clan spells. Made this a long time ago and edited some stuffs.
Resource Type: Models
Filesize: 20kb total
Credits: Would be appreciated
Path: -


217749-albums6861-picture107679.png
 

Attachments

  • CocSpells.rar
    4 KB · Views: 147
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,968

Desciption

Screenshot


Area Spells

Description: A pack containing area spells.. well.. actually Clash of Clan spells. Made this a long time ago and edited some stuffs.
Resource Type: Models
Filesize: 20kb total
Credits: Would be appreciated
Path: -


217749-albums6861-picture107679.png


Note: Small bug on the lightning spell, sometimes the lightnings moved in "linear" interpolation type even though I already set it to "none". Would be great if someone found a way to fix it. :grin:

maybe you forgot to disable movement (using Mdlvis)
 
Level 34
Joined
Sep 19, 2011
Messages
2,119

(Human Blademaster)

Screenshot


Human Blademaster

Description: I've searched THW and there were none human Blademasters with that monk'ish look. The beard and all. So here it is. I think it turned out nicely. You have my full permission to do whatever you folks want with it. Cheers!
Resource Type: Model (reskinned with blizz textures).
Filesize: Unoptimized but still fairly small.
Credits: Would like to be mentioned if you use it.

153970d1460840508-model-giveaway-humanblademaster.png


@Himperion actualy edited wow-rips are accepted. You should totaly upload those Demon Hunters.
 

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,495

(Human Blademaster)

Screenshot


Human Blademaster

Description: I've searched THW and there were none human Blademasters with that monk'ish look. The beard and all. So here it is. I think it turned out nicely. You have my full permission to do whatever you folks want with it. Cheers!
Resource Type: Model (reskinned with blizz textures).
Filesize: Unoptimized but still fairly small.
Credits: Would like to be mentioned if you use it.

153970d1460840508-model-giveaway-humanblademaster.png


@Himperion actualy edited wow-rips are accepted. You should totaly upload those Demon Hunters.

I love niche-filling models. Very simple but very nice. : )
 
Level 24
Joined
May 15, 2013
Messages
3,782

Attachments

  • HBIcons.rar
    8.8 KB · Views: 112
  • BTNHumanBlademaster.JPG
    BTNHumanBlademaster.JPG
    2 KB · Views: 1,045

Deleted member 238226

D

Deleted member 238226

(BTNHumanBlademaster)

Screenshot


Human Blademaster Icon

Description: An icon for JesusHipster's Human Blademaster
Resource Type: Icon
Filesize: Average Icon filesize
Credits: Give credits if used, also for JH for his HB model.
Path: ReplaceableTextures\CommandButtons\IconName, (icon path)

[URL="http://www.hiveworkshop.com/forums/attachment.php?attachmentid=153977&stc=1&d=1460873279"]
attachment.php

i think the angle could be better.
the side look is a bit weird and a bit flat.
 
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