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Hive's Simple Edit Resources Thread

Discussion in 'Requests' started by Chen, Jun 21, 2015.

  1. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

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    • Bonechewer Ogre (Unofficial)

      Description: Model requested by @LordPerenoldeII. Will not be supported.
      Resource Type: Model
      Filesize: 110 kb
      Credits: Mister_Haudrauf, Blizzard Entertainment
      Path: BonechewerGrunt.blp (remove war3imported\)


      [​IMG]
    • gzhrfj5zegtrujsgdhrt45.PNG
     

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    Last edited: Aug 14, 2019
  2. stein123

    stein123

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  3. LordPerenoldeII

    LordPerenoldeII

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    I can't thank you enough! Sorry for bothering you! :infl_thumbs_up:
    Can i ask a question? What's "Unofficial" and "will not be supported" mean?
     
  4. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

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    Unofficial = I didn't upload it on the main model section.

    Will not be supported = I will not update the model, if it has any issues. Therefore i give everyone permission to update it themselves.
     
  5. LordPerenoldeII

    LordPerenoldeII

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    got it. Thanks!
     
  6. Warseeker

    Warseeker

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    Hello, can someone create an empty version of the fountain of life? I tried to do it myself but apparently it requires a texture edit to remove the water.
     
  7. Nudl9

    Nudl9

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    Can anyone add a death animation to this model, to make it fade out?
    MusicTarget
    It looks abrupt in gameplay when it dissapears instantly.
     
  8. SonsOfSami

    SonsOfSami

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    Here you go.
     

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  9. Nudl9

    Nudl9

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    Thanks :)
     
  10. Warseeker

    Warseeker

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    • Night Elf Worker (Runner)

      Description: A simple animation transfer to the night elf runner using the peasant's animations.
      Resource Type: Model
      Filesize: 144 Kb
      Credits: Warseeker, Blizzard Entertainment
      Path: None


      [​IMG]
    • [​IMG][​IMG][​IMG]
     

    Attached Files:

  11. Warseeker

    Warseeker

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    • Archmage Pack

      Description: A simple edit to the Archmage model by changing his head with different units' head.
      Resource Type: Model
      Filesize: 438 Kb
      Credits: Warseeker, Blizzard Entertainment
      Path: None


      [​IMG]
    • [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
     

    Attached Files:

  12. LordPerenoldeII

    LordPerenoldeII

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  13. Homor

    Homor

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    Can I get a Grunt with Rifleman animations?
     
  14. Warseeker

    Warseeker

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    Here you go.
    The result isn't that great though, I dont know if the rifle is well positioned or not, and I couldn't get the fire effect to work unfortunately...
     

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  15. Nudl9

    Nudl9

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    Can anyone edit the Replenish Mana model file to change the sound into the Priest's Healing ability?
    I would have done it myself, but i can't find the path for it's location.
    Path is Abilities\Spells\Items\AIma\AImaTarget.mdl
    It looks like priest healing, but blue.
    The sound is just so annoying.
     
  16. Homor

    Homor

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    For me, this is perfect. It's a little wonky, sure, but a bit of jank is to be expected when you're moving animation sets around like this. It looks good and does exactly what I need it to do.
     
  17. Warseeker

    Warseeker

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    Here you go.
     

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  18. Gree-D

    Gree-D

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    hello again
    Could anyone make footman with spell[stand victory one] and stand channel[stand 1 from runner model] animations?
     
  19. Nudl9

    Nudl9

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    Funny, the place i intended to use the SFX, the Replenish Mana and Healing ability has the SFX hardcoded in.
    I was able to get rid of the sound by overriding the SFX path with your model edit.
    But now i will have to manually configure every other mana restoration item such as mana potion.

    Could you share an export of the vanilla replenish mana model? Again i can't find the path for it :p
     
  20. Warseeker

    Warseeker

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    It's under Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl, but the model doesn't actually have a sound effect unless you manually add one. You know if you don't want to have the spirit touch sound you can just replace it in the Object Editor --> Sound - Effect Sound - Heal
     

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