- Joined
- Oct 12, 2011
- Messages
- 3,449
Hello guys,
In this thread we are going to share our interesting experiences on Wc3 modding so far. What are you doing here? Is that modeling? Or texturing? Scripting? Terraining? Or whatever except trolling. Share why you love to? What do you feel when you are creating things? What do you feel when you submit them at resource sections? Or anything you want to share about your job here, what's the fun/boring things of it? Anything.
Thought it's fun to hear everybody's sharing about this matter, isn't it? The goal of this thread is for wider knowledge and understanding among users. I believe not all of you are able or have time to learn /deeply/ every single field of Wc3 modding (modeling, skinning, etc), right?
Personally, I'm interested to know, what's the fun thing to become a modeler? What's fun to be a terrainer? But I also want to know what's the trouble they often get while they're doing their job?
Well, just let's start.
___________________________________________________
Here is mine
I'm mainly a coder here, but I also love to develop maps. However, developing map is not an easy thing to do, at least for me. Let's say I have 10 map ideas and concepts, perhaps I can only realize ~2 of them. I admit that people who can consecutively create maps are praise-worthy, especially for them who can make a great maps over and over again without tiring, I know some of them.
While developing maps (project), I often engage myself into another smaller business like writing snippets, systems, spells, or even creating smaller maps. For me, working on one single thing without any recess is damn boring, I often stopped my projects because of that. If I'm getting bored in one project, then I can move to the another one and pause the current. And it works nicely I guess. Now I have higher chance to actually realize my ideas and concepts, even if it needs months of development.
Well, for coding, I just love to see my spaghetti codes work Something that often causes me to fail on my concepts is technically-impossible to solve problem, or at least not yet discovered. For example, I'm still failing to create a simple system to turn unit's magic immunity on and off, that simple.
Also, I often feel kinda over-excited when I was about to submit things. Some people may notice that I often submit not-too-well-prepared resources. Even sometimes I decorated the resource's presentations (descriptions) several days after I submit that resource. Or I often wrote a big "UNDER CONSTRUCTION" there, whereas I could submit it later after the description has done, but I didn't.
Then, how 'bout you guys? I hope you got something nice to be shared.
Happy sharing!
In this thread we are going to share our interesting experiences on Wc3 modding so far. What are you doing here? Is that modeling? Or texturing? Scripting? Terraining? Or whatever except trolling. Share why you love to? What do you feel when you are creating things? What do you feel when you submit them at resource sections? Or anything you want to share about your job here, what's the fun/boring things of it? Anything.
Thought it's fun to hear everybody's sharing about this matter, isn't it? The goal of this thread is for wider knowledge and understanding among users. I believe not all of you are able or have time to learn /deeply/ every single field of Wc3 modding (modeling, skinning, etc), right?
Personally, I'm interested to know, what's the fun thing to become a modeler? What's fun to be a terrainer? But I also want to know what's the trouble they often get while they're doing their job?
Well, just let's start.
___________________________________________________
Here is mine
I'm mainly a coder here, but I also love to develop maps. However, developing map is not an easy thing to do, at least for me. Let's say I have 10 map ideas and concepts, perhaps I can only realize ~2 of them. I admit that people who can consecutively create maps are praise-worthy, especially for them who can make a great maps over and over again without tiring, I know some of them.
While developing maps (project), I often engage myself into another smaller business like writing snippets, systems, spells, or even creating smaller maps. For me, working on one single thing without any recess is damn boring, I often stopped my projects because of that. If I'm getting bored in one project, then I can move to the another one and pause the current. And it works nicely I guess. Now I have higher chance to actually realize my ideas and concepts, even if it needs months of development.
Well, for coding, I just love to see my spaghetti codes work Something that often causes me to fail on my concepts is technically-impossible to solve problem, or at least not yet discovered. For example, I'm still failing to create a simple system to turn unit's magic immunity on and off, that simple.
Also, I often feel kinda over-excited when I was about to submit things. Some people may notice that I often submit not-too-well-prepared resources. Even sometimes I decorated the resource's presentations (descriptions) several days after I submit that resource. Or I often wrote a big "UNDER CONSTRUCTION" there, whereas I could submit it later after the description has done, but I didn't.
I got that feedback somewhere. Well, I'm still having problem to hold my self not to get-rushed on submitting things, that results in many minor updates I made on my resources, and that's not a cool thing of course. I wonder if it happens to anybody else other than meYou kinda rushed in submitting the map.
Then, how 'bout you guys? I hope you got something nice to be shared.
Happy sharing!