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[Arena] Hive Arena! Hiring Heroes!

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where is my fourth skill...

Edit your post and add this:
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Level 5
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still fixing =,=


I_am_Death : Lich King
Hero Model:

Hero Icon:

Other Models Stuff: None
Hero Range: 125
Hero Projectiledd: None
Hero Lore: *Put a Lore here*
Hero Sound Set: *Put a Sound Set here*
Damage Base: 55-60
Attack Cooldown: *Add your Attack Cooldown*
Defense Base: *Add your Defence base here*
Attributes
Strength- 25 [MAIN]
Intelligence- 20
Agility- 15
Movement Speed Base: 300
Spells:

[COLOR="SeaGreen"

[COLOR="SeaGreen"

Unexpected tab 3

Unexpected tab 4

[COLOR="SeaGreen"

[COLOR="SeaGreen"

First Skill[/COLOR]]Frost Skull
[Insert Icon Here]
Send a skull of frost to the enemy. Damaging and slowing them for four seconds.
Level 1: 150 damage, Slow movement by 20%
Level 2: 250 damage, Slow movement by 30%
Level 3: 350 damage, Slow movement by 40%
Level 4: 450 damage, Slow movement by 50%
NOTE:Lasts for 4 seconds, all levels; Cast Range: 700; Cooldown: 10 seconds; Mana Cost: 70/65/60/55
Second Skill[/COLOR]]Soul Harvest
[Insert Icon Here]
[PASSIVE]For each enemy the Lich King slays, it's soul will increase the Lich King's damage and give splash damage.
[ACTIVE]Consume the target's soul, deals damage, and give soul to Frostmourne.
Level 1: 50% Splash Damage, Each Soul increases 2 damage, stackable, max is 30. Deals 20 damage per sec until it dies (For normal units), or 10 seconds for heroes.
Level 2: 60% Splash Damage, Each Soul increases 2 damage, stackable, max is 40. Deals 30 damage per sec until it dies (For normal units), or 10 seconds for heroes.
Level 3: 70% Splash Damage, Each Soul increases 2 damage, stackable, max is 50. Deals 40 damage per sec until it dies (For normal units), or 10 seconds for heroes.
Level 4: 80% Splash Damage, Each Soul increases 2 damage, stackable, max is 60. Deals 50 damage per sec until it dies (For normal units), or 10 seconds for heroes.
NOTE:
Active Skill Cooldown: 35/30/25/20; Cast Range: 700; Mana Cost: 100 all levels[/tab]
Third Skill[/COLOR]]Necrotic Plague
[Insert Icon]
Releases a Cloud of Plague, deals 30 damage per seconds; if the target dies, it will explode and another cloud will be released from it's corpse.
Level 1: Cooldown: 20; Mana Cost: 250
Level 2: Cooldown: 15; Mana Cost: 200
Level 3: Cooldown: 15; Mana Cost: 150
Level 4: Cooldown: 15; Mana Cost: 150
NOTE:Damage can be reduced through the use of Holy Light, reduces 5 damage per Holy Light's level, Cast Range 600; AoE 500.
Fourth Skill[/COLOR]]Frostmourne's Fury
Channels for 2.5 seconds. Deals damage in a 600 range from the hero
Level 1: 600 Damage; 300 Mana Cost
Level 2: 800 Damage; 400 Mana Cost
Level 3: 1000 Damage; 500 Mana Cost

Quote this and copy and paste everything
 
Level 5
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Staff of the Herders
Interface Icon :
Item Classification : Recipe
Acquirable Through : Recipe
Item Lore : Ever wondered why New Zealand has thousands of Sheeps? Well this staff was forged there!
Item Description/Effect: Similar to Chain Lightning, but instead of damaging, it turns them to sheep for 2 seconds! Maximum of 4-5 heroes/units.
Item Rarity : Rare


Coral Ring
Interface Icon :
Item Classification : Charged
Acquirable Through : Shops
Item Lore : A ring forged from beautiful corals, mother nature's comin' for ya!
Item Description/Effect: Summons 2 unselectable Murloc Fighters to fight for you, dissapears after 5 seconds.
Item Rarity : Uncommon
 
Level 12
Joined
Dec 20, 2011
Messages
885
Staff of the Herders
Interface Icon :
Item Classification : Recipe
Acquirable Through : Recipe
Item Lore : Ever wondered why New Zealand has thousands of Sheeps? Well this staff was forged there!
Item Description/Effect: Similar to Chain Lightning, but instead of damaging, it turns them to sheep for 2 seconds! Maximum of 4-5 heroes/units.
Item Rarity : Rare


Quite op atm. I mean, imagine disabling 5 of your enemies at once. Some things that could be done: change the sheep duration to first bounce: 2-3 seconds, second bounce: 1.5-2.5 seconds, third bounce: 1-2 seconds, fourth bounce: 0.5-1.5 seconds and the last bounce: 0-1 second. Another possible nerf is making it hit by chance: first bounce is 100% and per bounce, the chance that it turns the hero/unit into a critter becomes lower.
 
Level 5
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Messages
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Quite op atm. I mean, imagine disabling 5 of your enemies at once. Some things that could be done: change the sheep duration to first bounce: 2-3 seconds, second bounce: 1.5-2.5 seconds, third bounce: 1-2 seconds, fourth bounce: 0.5-1.5 seconds and the last bounce: 0-1 second. Another possible nerf is making it hit by chance: first bounce is 100% and per bounce, the chance that it turns the hero/unit into a critter becomes lower.

yeah but there's a chance of it hitting creeps instead of heroes :I

the second look good, but why only 5 secs?

You get it from the shops
No recipes or stuff
 
Last edited by a moderator:
Level 30
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Nov 29, 2012
Messages
6,637
Cloak of Blazing Shadows
Interface Icon :
icons_14784_btn.jpg

Item Classification: Recipe
Acquirable Through: Boss
Item Lore : Cloaks weared by a mysterious mage. His identity is unknown but it is known that his cloak emits a strong magical power. Power that can even turn enemies into dusts!
Item Description/Effect: Adds + 3 armor to the wearer and also the abilities Hide that makes the wearer invisible when idle and Immolation that deals damage to nearby enemies but is disabled when Hide is in effect.
Item Rarity : Epic
 
Level 12
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Messages
885
yeah but there's a chance of it hitting creeps instead of heroes :I

You only answered one of the downsides I gave. Yes, but most heroes already have a disabling-skill of their own. And, if there's a game event where the players fight each other, a sort of pvp event. You know what happens next. I'm not saying your suggestion isn't good, it's actually fine, just needs nerfing. Welp, let's leave it to a Hera to do the nerfing.
 
Level 4
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Messages
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We need 8 Boss ideas people. No need for template and stuff.

The only things we need to know are:
  • Boss Room shape
  • Movement type of the boss
  • Attack behavior
  • The element
  • skills
  • its mob

if you have questions hera will anser them.

EDIT: About the items, remember that there should be no blink items or things similar to that.
 
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Stare Cat's eye on a Stick
Interface Icon :
Item Classification : Artifact
Acquirable Through : Prize
Item Lore : The mythical Stare Cat's eye sees all, how it was removed is still unknown
Item Description/Effect: Reveals an area of the map
Item Rarity:Epic
 
Level 5
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Messages
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For a boss, how about an Ancient Hydra, the first time you encounter it it's submerged on deep water, and you'll need a range hero/skill to get it out of the water, I think the behavior should be like, 3 attacks at once, one spews out some water jet projectile, one spits out poison, and the other... err.. just bite I guess.

So every once in a while, after sustaining damage, The Hydra will go back to the water to rest it's hp, but leaving an egg sack behind, the egg sack, if not destroyed in time, will spawn 3 baby hydras with high evasion and health. (Kill the egg sack the Hydra is forced out, kill the three Hydras the Boss Hydra is forced out)
 
Level 4
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For a boss, how about an Ancient Hydra, the first time you encounter it it's submerged on deep water, and you'll need a range hero/skill to get it out of the water, I think the behavior should be like, 3 attacks at once, one spews out some water jet projectile, one spits out poison, and the other... err.. just bite I guess.

So every once in a while, after sustaining damage, The Hydra will go back to the water to rest it's hp, but leaving an egg sack behind, the egg sack, if not destroyed in time, will spawn 3 baby hydras with high evasion and health. (Kill the egg sack the Hydra is forced out, kill the three Hydras the Boss Hydra is forced out)

that's cool but bosses are fought only by a single player each time. It would be unfortunate if you're a melee but nice idea really
 
Level 5
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that's cool but bosses are fought only by a single player each time. It would be unfortunate if you're a melee but nice idea really

oh is that how it works..?
then maybe one of the creeps can drop an enchanted stone that only works if you use it on the hydra?
that would work fine
 
Level 4
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oh is that how it works..?
then maybe one of the creeps can drop an enchanted stone that only works if you use it on the hydra?
that would work fine

In each event, there would be six players in a duel, two on mini-games and two on bosses so everyone gets to do something on each event.

yes that would be good maybe something that shoots lasers at the hydra.

How about a Lich king as a boss, again?

You really like the lich king don't you?

EDIT can anyone link me to the team recruitment thread? too tired to search for it myself.
 
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