- Joined
- Jun 3, 2005
- Messages
- 6,982
Currently I'm making a Seal Dragon from a concept i'm making (still a wip one). I wish for CONSTRUCTIVE comments please, not silly spam ones like "5/5" or "cool" or "bleh", i really want to improve on this area so don't worry if you think I will take offense.
The process I use is:
Make basic mesh in max (possibly with mesh smooth layer as shown in these images)
Unwrap
Texture basic colors
Sculpt in Mud box
Texture Detail
Export to max
Clean up
Render
Here is the Concept:
And here is what i have done so far:
Alittle more on his main body:
K, unwrap and base model mesh is done ,now to base colour and sculpt.
a wip of the the model in mudbox, trying to focus on the muscles first, iv done the side of the head and partially finished the wing/arms.
If your wondering what i'm aim for, here is a sample of one of my other high poly models and its process (this ins't a gallery, just to give you an idea):
The process I use is:
Make basic mesh in max (possibly with mesh smooth layer as shown in these images)
Unwrap
Texture basic colors
Sculpt in Mud box
Texture Detail
Export to max
Clean up
Render
Here is the Concept:
And here is what i have done so far:
Alittle more on his main body:
K, unwrap and base model mesh is done ,now to base colour and sculpt.
a wip of the the model in mudbox, trying to focus on the muscles first, iv done the side of the head and partially finished the wing/arms.
If your wondering what i'm aim for, here is a sample of one of my other high poly models and its process (this ins't a gallery, just to give you an idea):
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