Yes, I have quite a few planned.
Wonderful! Would you please let me try to add some of thy factions on a single map to play w3 with some family members and/or friends?
---------- | wa666r | ---------- | ||||||||||
HIGH ELVES V2.5 Created by Wa666r
An alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the graceful race of High Elves. The High Elves, or the Quel'dori are an ancient race of elves with a thirst for magic. They obtain their powers from the magical Sunwells, which they hold sacred and guard heavily. Their race used to be just like the Night Elves, but just as the Night Elves have accepted the ways of safeguarding the forests, the Highborne accepted the powers of the Sunwell. During the War of the Ancients, the Highborne betrayed their brethren, and were exiled from the Night Elven lands. The High Elves use a combination of melee, ranged, and magic to bring the fight to the enemy. Through casting holy and arcanic magics the strength of these elves stays steady alongside their battle-ready front-line troops, who are willing to lay down their lives for the Sunwell and their kingdom.
Play as a new race, and behold the tactics and abilities to utilize their various strategies to bring the fight to the enemy. - 4 Custom Heroes: Guardian, Ranger Master, Heliomancer, and Saint. - a list of new items reflecting the High Elven race. - All custom units, including Rangers with the ability to rain flaming arrows; devastating the enemy ranks, or the Highborne, a soldier that can give mana to his kin; reinforcing the already powerful mages.
TO PLAY AS THE HIGH ELVES, CHOOSE HUMAN WHEN CHOOSING YOUR RACE.
- NEW BUILDING MODELS (the last probably caused crashes) - NEW UNIT: Eagle Rider - NEW UNIT: Hawkstrider - NEW BUILDING: Sun-Fury Tower - REVAMPED UNIT: Equestrian - REVAMPED UNIT: Spellbinder - REVAMPED UNIT: Guide - Fixed buildings being spawned too far - Removed Siphon from Highborne - New Ballista icon and Stationary model - Stationary Ballista deals siege damage - Mana Char reduced mana cost - Spotters can Land. - Backpack added - Rangers have a changed Burning Quiver - New building icons - Revamped Precision ability - Blessing of the Sun changed - Guides gain Magic Dismissal ability - Changed Enchanted Elixir - Changed Scroll of Magics - Vial of Healing - Much more. -etc
Draenei Dalaran Lost Ones Fel Horde Scarlet Crusaders Dark Iron Clan Forsaken Worgen
Initial DefenseStrongest UnitsWeaknesses[Rainbow]
- The Main Building has the Evoke the Sun ability, which sends rays raining down. - The Artisans have Mana Char, which damages enemy mana and health. - The Abode heals nearby friendly units with Generosity. [/Rainbow] [Rainbow]
- Spotters: Light flyer with incredible range that can also land to attack buildings. - Guide: Great against enemy mages and harassing. - Highborne: Great addition to an army and taking damage.[/rainbow] [Rainbow]
- Buildings not as strong as most of the other races; also reduced sight. - Greatly reduced sight during the night. - Many low hit points on units - Weaker at Night.[/Rainbow] Screenshots/Info: Image Description: --- Image Description: --- Change Log: Added: - Small Changes Added: - Unit Balance - Triggers fixes Added: - A new ability that activates when it is daytime. - Multiple new icons. - Saint switched ability to Intake Mana from Frost Armor. - New Triggers - Guides attack air units as well. - Now a dialoge box gives a choice to play as the race or not. - Fixed the Sawmill problem (No animation of researches) - A lot of tooltip fixes. - Small error Fixes. Added: - FAR Improved "Strength of the Sun" - All new abilities for the Saint. - Arcane Bombing - Guided Magic - Mage Barrier - Hope (Changed) - NEW Guardian ability - Awakening (Changed) - NEW Master Ranger abilities - Focus Fire - Haste (changed) - NEW Heliomancer abilities - Solar Flare - Ray - Changed Burning Quiver - Changed "Keeper" to "Ballista" - Changed "Anti-Siege Mode" to "Stationary Mode" with new functions - REMOVED hero glow for Guides and Bannerets - Retextured Highborne - Siphon now requires an upgrade - Tooltip fixes - Sun Stone now changes the time of day - Grand Hold and Sacrarium have a far-ranged, siege attacks instead of "Release Mana Spirits" - Sentinel Tower now requires a Saw Mill - Many NEW icons - Mana Reach no longer restores Highbornes' mana. - Changed Mana Char, now also autocast - etc. Added: Small Changes Credits: Credit: Models: Hawking - Hero Mage Hunter, Judicator Elenai - Archmaiden SinisterX - High Elven Buildings Norinrad - Unbroken Ujimasa Hojo - Academy Icons: Darkfang - Earth Shield, Watery Shield, Mr.Goblin - Triple Shot SinisterX - High Elven Building Icons kaycei - Horseback Archer Mc ! - Fire Shield Blizzard - Seal of Fire, Sword_09 Sephiroth_VII - Dark Keal Illidan_09 - Ice Blade Elenai - High Elven Cleric, Saint 67_Chrome - Archer Legal_Ease - HeroRanger, Mounted Archer |