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Hey i got a few item/trigger/spawn questions

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Level 2
Joined
Apr 18, 2009
Messages
17
1.
Is it possible, when you pick up an item it gives everybody a message
E.G you pick up a book, -on screen- The book entitles ~magic arts~

2.
Whats the trigger to make when, i pick up an item and walk to a door that the door opens and gives everyone a message?
E.G ~The door is now unlocked~

3.
How to make i units wander around mindlessly? like a zombie map,
E.G if i spawn 1000 zombies how to i get them to walk all over the place speading out.

4.
-from 2.- How to i make, if u walk to a door without an item saying -The Door Is Locked-.

5.
How to i make a door close when some one enters an area and spawn a unit?
E.G i walk into a room with 1 door and it shuts behind me and it becomes "invulnerable" and an enemy unit spawns that when i kill it, the door now opens.

6.
How do i change the mini map?
E.G make it black

7.
How do i make when a unit walks into a place that it triggers a sound?

8.
How to i make, custom weps, like... u need clips to shoot.

9.
How do i add a custom picture to the loading screen?

10.
How do i make like a passive "howl of terror"? like u get reduced armor/movespeed/hp regan

11.
how to i make a countdown timer?
E.G "1 hour"

12.
How do i make a leaderboard telling people, Life / Ammo / Kills / Location
-Location meaning what region there in-

13.-Final one i hope xD-
How do i make it when an enemy, E.G zombie, kills a unit, that unit turns into a zombie?
Thats all for now! thanks if you can help!
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,285
1, 2, 3, 4, 5, 7, 8, 10, 11, 12, 13 are done using triggers. Most of them will need atleast a few objects like rects and 2-3 functions each.

6, 9 are done via importing the art which matches your requirements over the current art which WC3 is using, thus making it match what you want. Search and you will find answers to these and generally they are the easiest to do.

1. Use the unit / a unit aquires an item event, with an appropiate condtion and for your actions display the message.

2. Make a rect below the door and then create triggers so that when a unit enters the rect, it checks if the unit has the item and if so unlocks the door.

3. Well spawning 1000 zombies instantly will lightly drop 2-4 people with lag if not crash WC3, and they will hardly move anywhere fast due to pathing overload. However for smaller numbers like 200 odd it is done by giving them smallish collision and ordering them to attack the point beneath a random hostile unit so they attack anything they come across. For best results you are after breaking zombies into smaller groups and repeating this order quite regually to keep them on track.

4. Like with 2, using same rect and event, however with proper use of triggers you could make it the else action in a conditional selection for better efficiency.

5. Like 4 and 2, using a rect with a unit enters it event. When a unit enters the rect, spawn your zombies nearby, and close the door and finally make it unkillable.

6. Import a blank 256*256 minimap blp over it. Use colour base compress and set it to lowest colour number possiable as it will be monochrome. THe resulting filesize should be a couple of bytes when compressed.

7. Like 5, 4 and 2, use a unit enters a rect event and simply play the sound you want.

8. You need a complex system, complete with ammo system and weapon system. Probably 1 unit type per weapon which you change to via triggers. Every time the unit attacks remove 1 ammo from whatever you use for ammo. When 0, you can disable their attack via lowering their attack speed to ludicrous levels or else ordering them to stop. For best results only deduct ammo at a certain rate so that it only counts when they do actually attack (eg, a shotgun with 2 sec CD would hardly shoot twice in 1 second even with a lot of faster attack rate so only deduct 1 ammo).

9. Import a there are many way, ususall involving a custom model. If your image is simple use colour compression for best quality, if colours are diverse use jpeg compression and set it reasonably high. Remember that people will see this for atmost 30 seconds so do not inflate your map by 1 MB just for the load screen. Search for how to do this as it is commonly asked and solved.

10. You can use item buffs with -values and add them to the unit via triggers. Use shift while opening fields for best results as that removes any restrictions on values. No more than 3 cursing abilities should be needed which you can add all at once to a unit via triggers. If you have icon troubles use a disabled spellbook to hide them as they are passive.

11. The triggers used to do this are self explanatory. Just mess around with them and do a few tests, in under 15 minues you should be easily able to make exactly what you want. Remember that they are timer dialogs, which are not timers. Thus you need one of both inorder to do what you are after.

12. Just mess around with multiboards a bit. Once you have got the hand of them, I am sure you can easily do what you want by looking up the appropiate values and updating perodicall (for life unless you use on damage event) or everytime you change the value for best results. For location you will have to run a number of region checks perodically to determin exactly where it is and be able to handle errors like if it enters an invalid map area.

13. Use the a unit dies trigger event. Check if the units (killer and dieing) are the correct types and owners and if so then create a new unit at the position of the dieing unit facing that of the dieing unit, maybe after a delay. If a delay is used, use locals to store the position of the unit to prevent any chance of errors occuring.
 
Level 9
Joined
May 10, 2009
Messages
542
1.
Is it possible, when you pick up an item it gives everybody a message
E.G you pick up a book, -on screen- The book entitles ~magic arts~

2.
Whats the trigger to make when, i pick up an item and walk to a door that the door opens and gives everyone a message?
E.G ~The door is now unlocked~

3.
How to make i units wander around mindlessly? like a zombie map,
E.G if i spawn 1000 zombies how to i get them to walk all over the place speading out.

4.
-from 2.- How to i make, if u walk to a door without an item saying -The Door Is Locked-.

5.
How to i make a door close when some one enters an area and spawn a unit?
E.G i walk into a room with 1 door and it shuts behind me and it becomes "invulnerable" and an enemy unit spawns that when i kill it, the door now opens.

6.
How do i change the mini map?
E.G make it black

7.
How do i make when a unit walks into a place that it triggers a sound?

8.
How to i make, custom weps, like... u need clips to shoot.

9.
How do i add a custom picture to the loading screen?

10.
How do i make like a passive "howl of terror"? like u get reduced armor/movespeed/hp regan

11.
how to i make a countdown timer?
E.G "1 hour"

12.
How do i make a leaderboard telling people, Life / Ammo / Kills / Location
-Location meaning what region there in-

13.-Final one i hope xD-
How do i make it when an enemy, E.G zombie, kills a unit, that unit turns into a zombie?
Thats all for now! thanks if you can help!

Wait, I'll work on a map showing you, as for now I'll tell you if it can be done, and I'll tell you how to do some briefly.
1: Yes, it can be.
2: Yes, it can be, albeit harder then 1.
3: It can be done using the ability Wander, which Critters have. Adjust it, to how you want it.
4: Yes, it can be made.
5: Use a destructible action, which closes a gate type destructible. Use the unit spawn action.
6: Import a 256x256 TGA image through the import manager and double click the imported thing, then click on the checkbox for Use Custom Path. Replace the file name (leave the war3mapimported/) with war3mapPreview (leave the .tga), and there.
7: Use Play Sound.
8: Thats a bit complicated at the moment.
9: Search for a tutorial.
10: Coming soon.
11: Coming soon.
12: You can't make a leaderboard with all that stuff, it only holds a name and integer. Look up a Multiboard tutorial, like All About Multiboards.
13: Easy, use Replace Triggering Unit with Zombie (...ok, now, I'm sure you don't get most of that, I'll make a map showing stuff for you).
 
Level 2
Joined
Apr 18, 2009
Messages
17
Lol thanks, but some arent that helpful xD thanks for help thou, i owe u guys one,

also yeh sure map would be nice

~Seiitsu
 
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