1. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  2. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  3. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Heroify the tauren Spirit walker model request

Discussion in 'Requests' started by Eagle XI, Jan 4, 2017.

  1. Eagle XI

    Eagle XI

    Joined:
    Mar 9, 2012
    Messages:
    1,359
    Resources:
    117
    Models:
    2
    Icons:
    109
    Packs:
    4
    Skins:
    2
    Resources:
    117
    Take the default tauren Spirit walker,
    give him proper attack anims where he is using the axe,
    make default attack-1 animation into spell throw,
    rename spell morph into spell,
    and add the teamcolor hero glow to it's base.
     
  2. TheFrenchLeprechaun

    TheFrenchLeprechaun

    Joined:
    Jun 22, 2012
    Messages:
    464
    Resources:
    0
    Resources:
    0
    I can do this.

    I can show you how to do this without modelling (in World Editor).

    But I can't do this. Or maybe it is possible to transfer an animation from a model that is close to the Spirit Walker (any idea of model?).
    Is it worth it if it doesn't have the attack anim? Because I'm not sure to succeed transfering those animations.
     
  3. Eagle XI

    Eagle XI

    Joined:
    Mar 9, 2012
    Messages:
    1,359
    Resources:
    117
    Models:
    2
    Icons:
    109
    Packs:
    4
    Skins:
    2
    Resources:
    117
    perhaps fitting anims:
    Ogre's attack, attack 2, and spell,
    archimonde's attack - 2,
    ogre is the only other model i know has weapon at that hand.
    DK, Knight, Farseer etc have an weapon at that hand too, actually, but nothing can make use of here.
     
  4. TheFrenchLeprechaun

    TheFrenchLeprechaun

    Joined:
    Jun 22, 2012
    Messages:
    464
    Resources:
    0
    Resources:
    0
    I failed transfering animations (not surprising because I have almost no knowledge in this field).

    Do you want me to do the other edits, or it is useless without the attack animation?
     
  5. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    2,085
    Resources:
    9
    Icons:
    9
    Resources:
    9
    I think I have a tauren spirit walker with a weapon attack animations somewhere, I think I download it from XGM or other Russian page, let me search for it.
     
  6. Eagle XI

    Eagle XI

    Joined:
    Mar 9, 2012
    Messages:
    1,359
    Resources:
    117
    Models:
    2
    Icons:
    109
    Packs:
    4
    Skins:
    2
    Resources:
    117
    You simply go ahead and do what you can.

    Any results ?
     
  7. TheFrenchLeprechaun

    TheFrenchLeprechaun

    Joined:
    Jun 22, 2012
    Messages:
    464
    Resources:
    0
    Resources:
    0
  8. TheFrenchLeprechaun

    TheFrenchLeprechaun

    Joined:
    Jun 22, 2012
    Messages:
    464
    Resources:
    0
    Resources:
    0
  9. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    2,085
    Resources:
    9
    Icons:
    9
    Resources:
    9
  10. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    8,499
    Resources:
    2
    Models:
    1
    Maps:
    1
    Resources:
    2
    Cool idea, man. In lieu of an actual "hero-ized Spirit Walker" model (which I'd love to theorycraft & draw in hopes of convincing a modeler to make f'real), this is a good substitute.

    Don't forget hero glow on the chest & weapon.
     
  11. Athur12A2

    Athur12A2

    Joined:
    Sep 16, 2016
    Messages:
    269
    Resources:
    6
    Models:
    6
    Resources:
    6
    Melee hero spirit walker. Hope this thing is "proper" enough...

    Edit: removed due to wrong hero glows.
     
    Last edited: Jan 13, 2017
  12. Eagle XI

    Eagle XI

    Joined:
    Mar 9, 2012
    Messages:
    1,359
    Resources:
    117
    Models:
    2
    Icons:
    109
    Packs:
    4
    Skins:
    2
    Resources:
    117
    - Spell throw anim ends too soon,
    - glow on axe only visible from sides and not sticking to weapon.
    *atleast in war3modeleditor
    but yeah i can use it as is.
     
  13. Athur12A2

    Athur12A2

    Joined:
    Sep 16, 2016
    Messages:
    269
    Resources:
    6
    Models:
    6
    Resources:
    6
    I fixed the hero glow, now it glows properly.
    The spell throw animation is default, I just changed the name so it cant be helped.
     

    Attached Files:

  14. Eagle XI

    Eagle XI

    Joined:
    Mar 9, 2012
    Messages:
    1,359
    Resources:
    117
    Models:
    2
    Icons:
    109
    Packs:
    4
    Skins:
    2
    Resources:
    117
    Open the default spirit walker, look at where the brazier is when the anim ends,
    open your edit look it remains mid air at anim's end.
     
  15. Athur12A2

    Athur12A2

    Joined:
    Sep 16, 2016
    Messages:
    269
    Resources:
    6
    Models:
    6
    Resources:
    6
    Open the default spirit walker, check the attack - 1 sequence
    open my edit look at spell throw sequence

    Untitled.jpg
     
  16. Eagle XI

    Eagle XI

    Joined:
    Mar 9, 2012
    Messages:
    1,359
    Resources:
    117
    Models:
    2
    Icons:
    109
    Packs:
    4
    Skins:
    2
    Resources:
    117
    edit: its working correctly.
     
    Last edited: Jan 13, 2017
  17. Athur12A2

    Athur12A2

    Joined:
    Sep 16, 2016
    Messages:
    269
    Resources:
    6
    Models:
    6
    Resources:
    6
    Have you tested it in game yet? When the hero actually "stop" in mid-air? Your Magos is showing wrong; the fact that they have the same frame means it has not been edited. And I have seen it work properly in Mdlvis and in-game test map as well.
     
  18. Eagle XI

    Eagle XI

    Joined:
    Mar 9, 2012
    Messages:
    1,359
    Resources:
    117
    Models:
    2
    Icons:
    109
    Packs:
    4
    Skins:
    2
    Resources:
    117
    Ive just checked and its working correctly at editor's ingame preview, as you said.
    Thanks for the model and sorry for the extra banter.