- Joined
- Oct 11, 2008
- Messages
- 304
So, I'll start this with a little and short story. Last year, I bought the Blizzcon Virtual Ticket, but I haven't time to watch it (was working), so I missed a lot (probably 80-90%) of the new things.
Yesterday I was trying to extract the musics from Heroes (of The Storm), but them I saw something that catch me...
I'll just leave here two pieces (the entire file is too large -.-) of files based on the editor of Starcraft II and Heroes.
My point is, Blizzard is changing the editor (we hope for better...) to support hero directly (obvious, Heroes is based on hero, not unit as Starcraft). But lets take a look here:
Terran, Zerg, Protoss, Neutral, ok till here everything is from Starcraft as well, but wait, Human, Undead, Orc, NightElf, Naga, Blizzard is really implementing more models them usual?
Everyone remember Blizzcon 2013 Starcraft Panel:
So, is Blizzard redoing Warcraft models for Heroes Editor? Since it is strange (we're talking about Blizzard, nothing is strange enough) to add editor race for something that you'll never see. Hopefully Lady Vashj, Maiev, Tyrande, Illidan .
I don't know if someone already talked about it, if so, I'm sorry for redoing it, but it really excite me .
Also the video showing the alpha-of-alpha with editor and some assets:
Yesterday I was trying to extract the musics from Heroes (of The Storm), but them I saw something that catch me...
I'll just leave here two pieces (the entire file is too large -.-) of files based on the editor of Starcraft II and Heroes.
Code:
<?xml version="1.0" encoding="utf-8"?>
<EditorCategories>
<category name="ObjectType">
<value>Unit</value>
<value>Structure</value>
<value>Resource</value>
<value>Projectile</value>
<value>Destructible</value>
<value>Character</value>
<value>Set</value>
<value>Prop</value>
<value>Item</value>
<value>Hero</value>
<value>Other</value>
<value>Shape</value>
</category>
<category name="FieldType">
<value>Ability</value>
<value>Art</value>
<value>Combat</value>
<value>Data</value>
<value>Editor</value>
<value>Movement</value>
<value>Pathing</value>
<value>Sound</value>
<value>Stats</value>
<value>Techtree</value>
<value>Effect</value>
<value>CommandCard</value>
<value>Cost</value>
<value>AI</value>
<value>Behavior</value>
<value>Unit</value>
<value>Weapon</value>
<value>UI</value>
<value>Search</value>
<value>Target</value>
<value>Hosting</value>
<value>Animation</value>
<value>Event</value>
<value>Actor</value>
<value>Attachment</value>
<value>Properties</value>
<value>Validator</value>
<value>Upgrade</value>
<value>Resource</value>
<value>Camera</value>
<value>Texture</value>
<value>Basic</value>
<value>Physics</value>
<value>Dupe</value>
<value>Placement</value>
<value>Visual</value>
</category>
<category name="Race">
<value>Terran</value>
<value>Zerg</value>
<value>Protoss</value>
<value>Neutral</value>
<value>Critter</value>
<value>Creep</value>
</category>
Code:
<?xml version="1.0" encoding="utf-8"?>
<EditorCategories>
<category name="ObjectType">
<value>Unit</value>
<value>Structure</value>
<value>Resource</value>
<value>Projectile</value>
<value>Destructible</value>
<value>Character</value>
<value>Set</value>
<value>Prop</value>
<value>Item</value>
<value>Hero</value>
<value>Other</value>
<value>Shape</value>
</category>
<category name="FieldType">
<value>Ability</value>
<value>Art</value>
<value>Combat</value>
<value>Data</value>
<value>Editor</value>
<value>Movement</value>
<value>Pathing</value>
<value>Sound</value>
<value>Stats</value>
<value>Techtree</value>
<value>Effect</value>
<value>CommandCard</value>
<value>Cost</value>
<value>AI</value>
<value>Behavior</value>
<value>Unit</value>
<value>Weapon</value>
<value>UI</value>
<value>Search</value>
<value>Target</value>
<value>Hosting</value>
<value>Animation</value>
<value>Event</value>
<value>Actor</value>
<value>Attachment</value>
<value>Properties</value>
<value>Validator</value>
<value>Upgrade</value>
<value>Resource</value>
<value>Camera</value>
<value>Texture</value>
<value>Basic</value>
<value>Physics</value>
<value>Dupe</value>
<value>Placement</value>
<value>Visual</value>
<value>Campaign</value>
<value>Hero</value>
</category>
<category name="Race">
<value>Terran</value>
<value>Zerg</value>
<value>Protoss</value>
<value>Neutral</value>
<value>Human</value>
<value>Undead</value>
<value>Orc</value>
<value>NightElf</value>
<value>Naga</value>
<value>Critter</value>
<value>Creep</value>
</category>
My point is, Blizzard is changing the editor (we hope for better...) to support hero directly (obvious, Heroes is based on hero, not unit as Starcraft). But lets take a look here:
Code:
<category name="Race">
<value>Terran</value>
<value>Zerg</value>
<value>Protoss</value>
<value>Neutral</value>
<value>Human</value>
<value>Undead</value>
<value>Orc</value>
<value>NightElf</value>
<value>Naga</value>
<value>Critter</value>
<value>Creep</value>
</category>
Everyone remember Blizzcon 2013 Starcraft Panel:
So, is Blizzard redoing Warcraft models for Heroes Editor? Since it is strange (we're talking about Blizzard, nothing is strange enough) to add editor race for something that you'll never see. Hopefully Lady Vashj, Maiev, Tyrande, Illidan .
I don't know if someone already talked about it, if so, I'm sorry for redoing it, but it really excite me .
Also the video showing the alpha-of-alpha with editor and some assets: