first time replying
first time replying with a map before, but i just had to do it for this one. This map was very original and the idea is something I have never seen in a WC3 map before. That's something very hard to do these days. I played through the game with only one character so far (Kai) but I've played 2 others through the first two levels to see their abilities (arachna, and fenir?). Throughout the entire game I only got one fatal error, and that was from arachna on the end of the second level right after the character was saved. Other then that no errors or problems, and since it happened after the save, the error was a minor inconvenience that can be overlooked. It is a beta after all.
I noticed that you have to let the attack animations go through fully before performing the next piece of the combo. You should mention that in the opening tutorial and that would help people with having problems at first trying to pull off their first A - D combo and it not working. Also the game is very Dynasty Warriorish. I have always loved that game, but the one thing that kept it going was not the hack n slash, but the variety to the hack n slash.
The cut scenes in the beginning of every battle, if you scripted a few more of those in for the bosses you encounter each battle, maybe a plot twist or two from time to time like you did in the fisher village when help came, it would bring a little more spice and make the game more interesting. Reinforcements, battlements you have to fight against and tear down, maybe a siege requiring you to destroy blockades or tear down a tower, etc would give the game some variety to the "Charge in, kill, advance" formula you got going. Also, the enemies should be just as much of a "wow" as your heroes and allies. Give them some abilities, and the bosses some skills just like the hero scripted. It should be easier to give them the ability then the heroes.
All ideas to help you out. The game just needs a bit of variety added to it. otherwise this game is amazing so far. I would recommend you make more missions first and foremost over everything else though. No new characters, no new modes, just more missions. That is whats going to make or break your map right now, and until you focus on periodic mission updates its going to suffer from lack of re playability or pulling in people that don't often play betas. Trust me we have enough heroes to go through already missions is the priority.
As a beta, 5/5
As a game, 4/5 until more missions are up, and fatal errors are fixed
And for christ sake, you don't need more heroes
first time replying with a map before, but i just had to do it for this one. This map was very original and the idea is something I have never seen in a WC3 map before. That's something very hard to do these days. I played through the game with only one character so far (Kai) but I've played 2 others through the first two levels to see their abilities (arachna, and fenir?). Throughout the entire game I only got one fatal error, and that was from arachna on the end of the second level right after the character was saved. Other then that no errors or problems, and since it happened after the save, the error was a minor inconvenience that can be overlooked. It is a beta after all.
I noticed that you have to let the attack animations go through fully before performing the next piece of the combo. You should mention that in the opening tutorial and that would help people with having problems at first trying to pull off their first A - D combo and it not working. Also the game is very Dynasty Warriorish. I have always loved that game, but the one thing that kept it going was not the hack n slash, but the variety to the hack n slash.
The cut scenes in the beginning of every battle, if you scripted a few more of those in for the bosses you encounter each battle, maybe a plot twist or two from time to time like you did in the fisher village when help came, it would bring a little more spice and make the game more interesting. Reinforcements, battlements you have to fight against and tear down, maybe a siege requiring you to destroy blockades or tear down a tower, etc would give the game some variety to the "Charge in, kill, advance" formula you got going. Also, the enemies should be just as much of a "wow" as your heroes and allies. Give them some abilities, and the bosses some skills just like the hero scripted. It should be easier to give them the ability then the heroes.
All ideas to help you out. The game just needs a bit of variety added to it. otherwise this game is amazing so far. I would recommend you make more missions first and foremost over everything else though. No new characters, no new modes, just more missions. That is whats going to make or break your map right now, and until you focus on periodic mission updates its going to suffer from lack of re playability or pulling in people that don't often play betas. Trust me we have enough heroes to go through already missions is the priority.
As a beta, 5/5
As a game, 4/5 until more missions are up, and fatal errors are fixed
And for christ sake, you don't need more heroes