I'm quite disappointed... why are there default heroes in the taverns? There should only be custom heroes, not also common heroes.
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I do not understand you are asking for problems. There are many heroes are in a state coming soon, but I do not see many people like to play my map, so I'm not interested to update the map.
In addition, when I killed some creeps, they automatically respawned again in the same moment I killed them. They should spawn after some time.
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Problems creep revival, I have tested a lot of different styles, so what you see in older versions as well as being in beta.
Now you have to kill the creep of a park, then after 60 seconds it can fully revive the original amount.
Another issue (and that's what makes me take my final decision) is that the items are far too simple. They randomly spawn around the map and I have to pick them but the problem is that I end up with some scrap items that I cannot upgrade. This makes the game unevolving... Items should also be bought from shops in AoS games, not be found around the map so that you do not even need gold for something great. Recipe systems would be required for a progressive gameplay.
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Items appear random, that is the form of my own unique gameplay, gameplay I do not like the other map.
My map type Hero Arena! Not type AoS like DOTA, LOL, or something like that...
HOPE: Revive (3.7.15) - E. This my map type AoS like DOTA!!!
Another point is the auto-gain of experience. That's wrong because I can just stay in the security of my base until I level up to a high level then go and face others with all my skills from early game. Once again, this makes the game non-progressive.
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"_ Team was reached ahead score, the winning request. Each time killing 1 Hero is rewarded 1 point!
_ Ex: -score 40. Host has selected score is 40. Let scores this request before to win!
_ Elapsed game time is 30 minutes, match time is over! Which teams have the higher score will win!
_ Level 8,16,22 award 1 Gold"
It is being tested,now the distance to be increased exp is 2304 AoE around Dragons Statue....
_ Gameplay 1: Dragon Knight
Occupying two Dragon temple at 2 lane TOP and BOT -> to turn Hero into the Dragon Warrior at Dragon statue! and be
rewarded All Attribute, 1 Point and 50% Exp current!
Reaches the required number of points of the game, you will win game.
_ Gameplay 2: Dragon BOSS --> I
've just updated new version
Occupying one of the three Dragon Temple in MID -> to Dragon Temple attack Hero of enemy with Lightning in the 60s
After Dragon BOSS appearing! Dragon Temple began attacking Hero of enemy in 60s. During this time, you are not to leave the Dragon Temple.
After 60s from the first from the first occupy, you will have to wait 1 minutes, to be occupied again!
And after 60 seconds, if no enemy around 1000 AOE the scope will be awarded 1 point
After Dragon Knight disappeared! Wait 60s Dragon Knight is back in Dragon statue!
Lastly, I'd highly recommend searching for someone to improve your tooltips. I really had hard times understanding fully the descriptions of the abilities.
Overall the map is set to needs fix.
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I rather bad English, sorry if that makes you uncomfortable when described incorrectly in the game.
