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11:15, 23rd Mar 2016
Misha: alright, very good mesh, really nice animations, and works really good ingame. Approved.
..his face might look a lill too flat though..
11:15, 23rd Mar 2016 Misha: alright, very good mesh, really nice animations, and works really good ingame. Approved.
..his face might look a lill too flat though..
It's good to see that you started to make meshes similar to in game models, with less polycount. It's true those were HQ models but didn't looked quite good comparing to in game models. I love spell animations. Any response to Tauer's Lothar model?
I like the way he holds his axe and the way he is animated. Texturing is also lovely, he truly looks like a neuteral warrior with that militia skin.
However i still don't understand why every single head you made looks so fat huge and squished. It might have not been the problem if it wasn't for ingame portraits, but as it is it kinda gives me cringes. And that's a shame considering the quality of your works.
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