• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Chaos Warrior

This bundle is marked as pending. It has not been reviewed by a staff member yet.
"They know how to fight. That's what you have to remember about them. People talk about the strength of their armour, or the ferocity of the Blood God's worshippers, or the intimidating look of the horns and the spikes. It's their sheer skill at war that wins them their battles though. They've been fighting since they were born -- fighting, mind you, not just practicing, and often to the death.."

Keywords: Warhammer, fantasy, battle, chaos, warrior, warriors, azazeron.
Previews
Contents

Chaos Warrior (Model)

Chaos Warrior (Icon)

Chaos Warrior Great Weapon (Model)

Chaos Warrior Great Weapon (Icon)

Pretty good in terms of aesthetic, however I personally would like defend animations on units that have shields; or unique animations at least pertaining to it. It just gives me the wrong idea when testing it out in action.

The second attack anim's lead up when getting ready to stab could have been conveyed with more fluidity, but the first attack anim's solid. I do like the attack slam smacking with the shield, but I feel like that could personally be conveyed in a different, perhaps more deliberate manner with some sort of spell attached to it. A parry of sorts. Just a random thought.

The two handed weapon variant, the momentum on the downswing of the second attack anim, I feel like if it were sped up, it would make it carry more weight and really bring across the realistic aspect of wielding such heavy weaponry.

Both models are quite stiff in terms of the walking animations (the rocking back and forth is a bit too predictable, not as fluid as it could be) and the talking anims are pretty solid and get the job done well.
 
Back
Top