- Joined
- Aug 11, 2009
- Messages
- 605
Just think any pvp map were you only control 1 Hero. I was thinking about each level you get 3 skill points which you can put in whatever stat you want.
Vitality - Increases health & health regen
Power - Increases normal damage and ability damage
Wisdom - Increases mana & mana regen
And when it comes to abilities, you get to choose from 4 spells at lvl 1, lvl 5, lvl 10 and lvl 15.
There will be 4 new spells to choose from at each of these levels, so once you have selected a spell for that level, the rest will disappear.
I was also thinking about making all abilites target ground, so they can be avoided if target is moving. Or just activate skills like berserk, locust swarm and things like that.
Was also thinking about having all abilities having low cooldown, 4-8 sec, so it becomes pretty spam able, but will require more mana to be able to cast them on every cooldown.
Normal attacks should be pretty weak so you really want mana to be able to cast your spells often.
This will result in a fast pvp action, which require you to cast spells fast and send them at the right point. I will also avoid stunning spells and such, slows will be there, but stuns prob no, maybe something like Sleep or something which is broken when target takes damage.
There will be slow and fast projectiles, so some will be easier to avoid than others. Ofcourse slow projectiles will deal more damage.
There should be magic and physical damage. Armor and Magic damage reduction can only be gained through items.
Tell me what you think of this
Vitality - Increases health & health regen
Power - Increases normal damage and ability damage
Wisdom - Increases mana & mana regen
And when it comes to abilities, you get to choose from 4 spells at lvl 1, lvl 5, lvl 10 and lvl 15.
There will be 4 new spells to choose from at each of these levels, so once you have selected a spell for that level, the rest will disappear.
I was also thinking about making all abilites target ground, so they can be avoided if target is moving. Or just activate skills like berserk, locust swarm and things like that.
Was also thinking about having all abilities having low cooldown, 4-8 sec, so it becomes pretty spam able, but will require more mana to be able to cast them on every cooldown.
Normal attacks should be pretty weak so you really want mana to be able to cast your spells often.
This will result in a fast pvp action, which require you to cast spells fast and send them at the right point. I will also avoid stunning spells and such, slows will be there, but stuns prob no, maybe something like Sleep or something which is broken when target takes damage.
There will be slow and fast projectiles, so some will be easier to avoid than others. Ofcourse slow projectiles will deal more damage.
There should be magic and physical damage. Armor and Magic damage reduction can only be gained through items.
Tell me what you think of this