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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hero Strife TD v1.25

Submitted by Avatars Lord
This bundle is marked as approved. It works and satisfies the submission rules.

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    Try to survive the 30 waves. In this game type, you advance to the next level altogether. When a team clears a wave first they will get a reward and will start the bolster timer which will make all of the wave units attacks and move faster once it expires. Arenas are enabled in this type.

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    Be the first team to win the 30th wave. In this game type, there are no pauses during the waves. When you kill all of the units that spawn in the maze (Sent Creeps does not count), your team will instantly advance to the next wave. When you finish a wave first you will get a reward. Arenas are disabled in this type.

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    Try to survive the 30 waves. This game type is classic with a twist: the wave starts in one maze per team and after that, instead of going to the base it goes to the next maze of the team. Finally, when it has traveled all the mazes, it goes to the base. Maze needs a minimum of value requirement for units to travel [players can see the minimum limit by writing -svalue X, X being the wave level]. For each player in the team the unit spawn amount increases by 50% [1 Player 40, 2 Players 60, 3 Players 80 …]. Maze gold is shared between the players but additional gold will be given to the builders.

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- 30 Waves - 19 Races - Single Player Mode
- 16 Players - 4 Teams - Single Team Mode
- Fun Gameplay - Teamwork - Game Types
- Challengers - Forests Arena

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Entire Map

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Gameplay

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    • Bribe: Damage Detection System, Unit Indexer and Item Cleanup.

  • Special thanks to AmethystTower / Killera.

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      • The map has been made.
      03/07/2019

      • Removed the "1" message.
      04/07/2019

      • Tried to make the game smoother.
      • Fixed an Arena bug which caused to give a wrong team the award.
      04/07/2019

      • Fixed the bug where Shadow Master lost his vision after being reincarnated.
      04/07/2019

      • Now, melee heroes can attack air without the orb.
      • Decreased the cost of Ring of Arcane by 100 gold.
      • Undead: Buffed Crypt Fiend's attack damage.
      • Undead: Increased the cost of Frost Wyrm by 200.
      • Undead: Dreadlord: Nerfed Vampiric Aura.
      • Shadow: Decreased Archer's attack damage.
      • Shadow: Decreased Demon's attack damage.
      • Orc: Increased Grunt's attack damage.
      • Naga: Increased Mur'gul Reaver's attack damage.

      05/07/2019

      • Orc: Fixed where Kodo could attack air.
      • Arcane: Archmage: Reduced Empower Water's cooldown by 30.
      • Increased the maximum level of Mana Replenish by 10.
      • Fixed castle despawning when the owning player leaves the game.
      • Added Light Mode.
      08/07/2019

      • Added Auto Hero Reviving System and Difficulty Options.
      • Added Tomes.
      • Attacks against an ally player is greatly reduced.
      • Reworked Arena and there is the third arena now.
      • Added game timer [Food].
      • Shadow: Archer: Decreased attack damage by 3(All Levels).
      • Shadow: Demon: Decreased attack damage by 100.
      • Mech: Space Marine: Headshot: Reduced chance from 10% to 8%

      25/09/2019

    • Balance Changes

      • Arcane: Apprentice Priest: Decreased Attack Damage.
      • Arcane: Master Mage: Decreased Attack Damage.
      • Arcane: Medivh: Decreased Attack Rate.

      • Elemental: Reef Elemental: Increased Attack Damage.
      • Elemental: Rock Golem: Decreased Attack Damage.

      • Mech: Battle Golem: Decreased Attack Damage but Increased Attack Rate.
      • Mech: Crazy Engineer: Decreased Attack Damage and Attack Rate.
      • Mech: Flying Machine: Decreased Attack Damage.
      • Mech: Gobling Blaster: Decreased Attack Damage and Attack Rate.
      • Mech: Rifleman: Decreased Attack Damage and Attack Rate.

      • Naga: Ancient of Hydra: Decreased Attack Rate.
      • Naga: Naga Aide: Decreased Attack Damage.
      • Naga: Naga Siren: Decreased Attack Damage.
      • Naga: Snap Dragon: Decreased Attack Damage.

      • Nature: Ancient of Lore: Decreased Attack Damage.
      • Nature: Ancient of Wind: Decreased Attack Damage.
      • Nature: Ancient of Wonders: Decreased Attack Damage.
      • Nature: Treant: Increased Attack Damage.

      • Orc: Demolisher: Decreased Attack Damage.
      • Orc: Grunt: Increased Attack Damage.
      • Orc: Kodo Beast: Decreased Attack Damage.
      • Orc: Shaman: Decreased Mana.
      • Orc: Tauren: Increased Pulverize Damage.

      • Shadow: Archer: Decreased Attack Damage.
      • Shadow: Avatar of Vengeance: Increased Shadow Strike Initial Damage.
      • Shadow: Darkslayer: Decreased Attack Damage but Increased Attack Rate.
      • Shadow: Demon: Decreased Attack Damage.
      • Shadow: Spirit of Vengeance: Increased Attack Damage.

      • Undead: Abomination: Decreased Attack Damage but Increased Disease Cloud's Duration and Damage.
      • Undead: Acolyte: Decreased Attack Damage.
      • Undead: Crypt Fiend: Decreased Attack Damage.
      • Undead: Ghoul: Increased Attack Damage but Decreased Attack Rate.
      • Undead: Necromancer: Decreased Attack Damage.

      • Warrior: Admiral Proudmoore: Decreased Attack Damage.
      • Warrior: Footman: Increased Attack Damage and Attack Range.
      • Warrior: Lieutenant: Can't Attack Air.
      • Warrior: Militia: Increased Attack Damage.
      • Warrior: Swordsman: Increased Attack Damage but Can't Attack Air.

      • Decreased Challengers' health regeneration.
      • Balanced out all of the towers.
      • New Race: Elemental.
      • New boss for the arena: Illusionist.
      • Fixed many bugs.
      • Heroes' abilities' learn tooltip has changed.
      • Warrior: Difficulty changed to Very Hard.
      • Wave: Deeplord Revenant: Replaced frost armor with frost attack.
      • Wave: Hydralisk: Now Hydralisks will respawn with more health and attack damage.
      29/09/2019

      • New Races: Beast and Hybrid.
      • Shortened heroes' revival time by 20%.
      • Arena: Illusionist: Fixed where his abilities wouldn't level up.
      • Increased Tome of Agility's cost by 10.
      • Increased the starting gold to 400.
      • Decreased challengers' cooldown to 10 min from 12 min.
      • Each primary attribute gives only 0.20 attack damage.
      • Heroes have a new attack damage bonus system.
      • Summons get buffed exponentially rather than linearly.
      • Shadow: Dark Ranger: Silence: Now will spawn a random amount of skeleton upon cast.
      • Nature: KotM: Fixed the bug where units would move to the castle after entangling roots.
      • Undead: Dreadlord: Fixed the bug where you would get 0 attack damage after the ultimate.
      05/10/2019

    • Summon Balance Changes

      • Shadow: Dark Ranger: Increased Dark Minion's health.
      • Elemental: Firelord: Increased Lava Spawn's health and attack damage.
      • Arcane: Blood Mage: Increased Phoenix's attack damage.
      • Arcane: Ghostly Archmage: Increased Water Elemental's attack damage and health.
      • Beast: Beastmaster: Increased Bear's, Hawk's and Quillbeast's attack damage and health.
      • Nature: Keeper of The Grove: Decreased Treant's health but increased its attack damage.
      • Orc: Far Seer: Decreased Shadow Wolf's health but increased attack damage.


      • Heroes' abilities' level increased to 12 for normal 6 for ultimate.
      • Now when heroes revive they restore mana according to its intelligence amount.
      • Added Neutral Powerful Camp.
      • Now, races have one of their towers to be upgraded to the elite towers.
      • Beast: Sheep: MeEeEe ability can only teleport a unit 5 times total.
      • Creep: Knight: Added Bash ability.

      11/10/2019

      • Updated DDS to the latest patch.
      • Added Item Cleanup by Bribe.
      • Increased Mask of Death's cost to 900 gold.
      • Increased Axe of Chaos's cost to 600 gold.
      • Added a new creep.
      • Wave: 29: Buffed Crushing Wave's damage to 450.
      13/10/2019

      • Beast: Brewmaster: Healing Brew: Removed invulnerable effect.
      • Increased the cooldown of all ultimates by 100%.
      • Decreased the health upgrade percentage of summons' to 20% from 25%.
      • Decreased armor bonus per agility to 0.25 from 0.30.
      • Added 2 new items.
      • Added 5 new creeps.
      16/10/2019

      • Creep: Ogre Lord: Nerfed his abilities.
      • Creep: Zergling: Increased attack damage by 200.
      • Added four new commands.
      • Naga: Hydra: Triple Head: Now each head has its own attack type.
      • Now when a player leaves, enemies in the leaver's maze will get removed.
      • Creep: Spell Breaker: Increased feedback's mana burn to 240.
      • Wave: 25: Buffed bash ability.
      • Wave 26: Buffed envenomed weapon ability.
      • Arena: Illusionist: His mirrors will take 400% damage instead of 300%.
      • Added a new Arena Boss: Captain.
      17/10/2019

      • Warrior: Ranger: Trueshot: Nerfed.
      • Now heroes will get less experience in the forest depending on their decimal level.
      • Now other teams' heroes won't get experience when you get killed by the non-player unit.
      • If you kill an enemy hero you will get experience.
      • If your hero gets killed by a non-player unit, 10 non-player units nearby the killer will restore 20% health.
      • Added a new shop with new 6 items.
      • Decreased the cost of Periapt of Vitality and Pendant of Energy.
      • Nerfed Mask of Death's recover percentage to 12% but decreased the cost by 100.
      • New command "-random".
      • Fixed a bug where a player's hero wouldn't get removed when he leaves the game.
      • Fixed the unkillable phoenix bug.
      21/10/2019

      • Some bug fixes.
      • Added Anti-Stuck.
      21/10/2019

      • New Race: Arachnid.
      • Added 6 game modes: -ap , -ar , -ah, -as , -ts , -tm.
      • Bug fixes.
      26/10/2019

      • Increased Mana Pool's maximum mana increase to 50 but also increased the cost to 15 gold and 15 lumber.
      • Many bug fixes.
      28/10/2019

      • Now if the castle's missing health is less than 1000 when you repair, you will get refunded the excess gold.
      • New Race: Night Elf.
      • New Item.
      • Added Reroll to hybrid and random mode.
      • Now the winning team can choose to continue the game.
      01/11/2019

      • Bugs fixes.
      • Night Elf: PotM: Changed her ultimate to "Blessing of the Moon".
      • Increased the cost of orbs.
      • New Item.
      • Increased replenish interval of the tomes.
      02/11/2019

      • Changed Forests' terrain. Also, The Forests change after the 15th wave.
      • New Item: Zeus' Thunder.
      • Arena: Sea Turtle: Replaced Taunt with Howl of Terror.
      06/11/2019

      • Arachnid: Brood Mother: Spiderlings: Increased max spiderling per unit to 15.
      • Arachnid: Crypt Lord: Spiked Carapace: Nerfed returned damage factor.
      • Creep: Sludge Minion: Increased health regen to 20.
      • Creep: Zombie: Changed Vampiric Aura to Meatlust Aura.
      • Elemental: Mountain Giant: Avenging Rock: Increased revival time reduction.
      • Forest mobs give less gold.
      • Item: Zeus Thunder: now the effect gets removed when you drop the item.
      • Made the Owl shop bigger.
      • Mech: Space Marine: Snipe: Increased its damage and reduced casting time to 1.
      • Naga: Deepsea Lord. Sea's Balance: Decreased casting time.
      • Nature: Tree of Eternity: Thorns Aura: Nerfed.
      • Night Elf: Huntress: Decreased attack damage.
      • Night Elf: Warden: Guardian's Fury: decreased the max stack to 6.
      • Night Elf: Warden: Night's Terror: Increased Illusion's damage taken to 50%.
      • Now, spells that have summon have a proper learn tooltip.
      • Shadow: Dark Ranger: Black Arrow: Now works on units above level 5.
      • The 2. forest mobs will inherit the increased health & damage of the one they are replacing by 50%.
      • Undead: Frost Wyrm: Increased cost to 3200.
      • Undead: Dreadlord: Vampiric Aura: Nerfed.
      • Warrior: Ranger: Trueshot Aura: Nerfed.
      • Wave: 25: Increased movement speed to 300.
      09/11/2019

      • Arcane: Sorceress Tower II: Tooltip now shows the correct damage.
      • Night Elf: Huntress: Reduced attack damage.
      • Added Vote Kicking System.
      • Arcane: Blood Mage: Phoenix: Disabled Egg ability until Blizzard fixes it. Doubled its health.
      • Night Elf: PoTM: Sentinel: Reduced traveling distance in order to fix the bug.
      • Added a preview image.
      16/11/2019

      • NEW GAME TYPE: TIMELESS
      • Two new races: Corrupted & High Guard.
      • Two new Arena Bosses: Bronze Dragon & Infernal.
      • Shadow: Archer: Hunter: Increased the chance to 12%.
      • Shadow: Demon: Added "Hellfire" ability.
      • Now I actually removed the egg ability from the phoenix T_T.
      • Improved "First Clear Award" system and now in Light Mode, you don't have to write "first".
      • Increased the cost of Mana Replenish to 50 but decreased increment cost to 5 gold.
      • Orc: Headhunter: Increased attack damage.
      • Night Elf: PotM: Blessing of the Moon: Increased bonus armor.
      • Warrior: Ranger: Rain of Arrow: Reduced the cooldown and the duration.
      • Removed Amulet of Spellshield.
      • Mech: Space Marine: Changed Piercing Ammo to Expanding Bullet.
      • Game Modes: All Hybrid: Reroll won't disappear after building a tower.
      23/11/2019

      • Now the flag won't join the arena.
      • High Guard: Royal Knight: Fixed where battle glory wouldn't work
      • High Guard: Royal Knight: Decreased movement speed by 50.
      • Now Shops have "Select Unit" ability.
      • Enabled "Patrol" in the game.
      24/11/2019

      • Fixed the Night Elf bug.
      24/11/2019

      • High Guard: Flag: Improve abilities now increase the level of the champions by one. Flag gains two skill points each level. Now Flag's level increases the damage bonus of the champions.
      • High Guard: Explosive Team: Decreased attack damage but increased attack speed.
      • Arena: Buffed the 2. & 3. arenas.
      • High Guard: Queen's Guard: Decreased bash duration.
      • Fountain of Mana: Added Overflow Research.
      30/11/2019

      • Changed Overflow's cost to 2000 gold and 1000 lumber.
      • Wave 30: Increased attack damage.
      01/12/2019

      • Wave 15: Decreased armor by 10.
      • Wave 19: Decreased armor by 4 and decreased spell damage reduction to 75%.
      • Wave 20: Increased health by 1000.
      • Fixed a bug where deployed units were trying to chase a creep that moved into the base.
      • Fixed Re-Roll bug where it didn't show the correct cost.
      • Item: Health & Mana Potion: Decreased item cooldown by 10 seconds.
      28/12/2019

      • Crypt Lord: Carrion Beetles: No Longer can spawn out of boundaries.
      • Wave 31: A complete rework. Check the quest for the information.
      • Added an item.
      • Mountain Giant: Changed "Rock Hard" ability to "Harden Rock".
      • Creep: Satyr: changed attack type to Pierce from Chaos.
      • Creep: Granite Golem: changed attack type to Siege from Chaos.
      • Creep: Storm Wyrm: changed attack type to Magic from Chaos.
      01/01/2020

      • New Race: Dragon.
      • Now when a player leaves, his leaked creeps' health will reduce by 75%
      • Amulet of Soul: Now also heals the summons for 5% of the damage dealt.
      • Reduced arena bosses' aggro range.
      05/01/2020

      • Now Automatic Harvest is on by default.
      • Nature: Ancient of Wonders: Increased attack damage.
      • Warrior: Lieutenant: Cleaving Attack: Area of Effect increased to 200.
      • Night Elf: Druid of the Talon: Storm Crow Form: Now has higher range.
      • Arachnid: Brood Mother: Spiderlings: Now each bite deals 60 damage.
      • High Guard: Gryphon Rider. Increased attack damage.
      • High Guard: Estoric Mage: Increased attack damage and now casts slow faster.
      • High Guard: Flag: Now it gains proper amount of skill points when gaining 2 levels.
      • Nature: Ancient of War: Has mana now. Roar: reduced cooldown but now costs mana.
      • Elemental: Fire Lord: Nerfed Soul Burn duration against heroes and Incinerate's damage.
      • Arcane: Pyroblast: Now can heal the phoenix double the amount.
      • Dragon: Nether Dragon: Defile: Does not damage neutral enemies anymore.
      • Arena Boss: Illusionist: Mirror Image: Nerfed damage dealt.
      • New Game Mode: "-af"
      13/01/2020



      • New Race: Fel Orc.
      • New Game Mode: "-hr". "All Hybrid but new rolls every wave"
      • New Game Type: "Snake". "The wave starts in one maze per team and after that, instead of going to the base it goes to the next maze of the team until it the end" "check the quests / the top section of this page for more information"
      • New Command: "-rolls". "Shows the rolls of your allies"
      • Naga: Sea Witch: Forked Lightning: Increased damage but increased cooldown.
      • Naga: Sea Witch: Enchanted Deep Sea: Increased duration but increased cooldown reduction of Forked Lightning.
      • Naga: Ancient Hydra: Buffed damage by 100.
      • Orc: Far Seer: Lightning Shield: Increased area effect by 50%.
      • Corrupted: Pit Lord: Rain of Fire: Buffed damage over time.
      • Warrior: Ranger: Rain of Arrow: Decreased arrow amount to 3.

      26/01/2020

      • Fixed the classic "1" message thingy.

      26/01/2020

      • Fel Orc: Fel Warrior: Fel Fuel: Doubled the stacks halved the damage and restoration amount. Also fixed the bug that causes fel warrior to have too much damage and the number of stacks is shown when you kill a unit.

      27/01/2020

      • Fixed "Berserker Upgrade" bug.

      04/02/2020

      • New Race: Murloc.
      • New Shop with three items. (more to come)
      • Fel Orc: Fel Warrior: Battlemaster: Reduced illusion duration by 50%.
      • Fel Orc: Fel Warrior: Horrify: Increased vulnerable percentage but increased the cooldown by 100.
      • Dragon: Black Dragon Whelp: Increased attack damage by ~20%.
      • Now Votekicking needs a minimum of 2 players instead of 3.
      • Arcane: Blood Mage: Changed his name to "Fire Mage" [Seemed more fitting since his abilities are all related to fire].
      • Arcane Fire Mage: Siphon Mana: Changed to "Ring of Fire".
      • Arcane: Fire Mage: Phoenix: Re-introduced egg ability hoping that the new update fixed the unkillable phoenix bug.
      • Shadow: Dark Ranger: Life Drain: Removed unlimited range. Increased drain amount by ~27% and decreased cooldown to 12 seconds.
      • Elemental: Fire Lord: Incinerate: Decreased AOE by 25%.
      • Orc: Blademaster: Wind Walk: Increased cooldown by 30%
      • Beast: Beastmaster: Stampede: Now can damage air.
      13/02/2020

      • Finally fixed the bug where deployed units were trying to go to a corner even though the player commands it to stop. This bug also caused some issues with summoned units.
      • New 3 items.
      • Arcane: Fire Mage: Phoenix: Removed the egg spell again : )
      • Arcane: Fire Mage: Ring of Fire: Now won't damage neutral units. Also increased mana drain per second by ~28%
      • Murloc: Murloc Clifrunner: Decreased attack damage by ~10%.
      • Arachnid: Nerubian Queen: Sack of Eggs: Decreased cooldown by 20%.
      • Murloc: Murloc Seaguard: Mercury Poisoning: Increased bonus damage to 100%.
      • Fel Orc: Fel Warrior: Destruction: Decreased cooldown by 33%.
      • Fel Orc: Fel Warrior: Wave of Fel: Decreased cooldown by 33%.
      • High Guard: Markswoman: Increased range by 100.
      • High Guard: Explosive Team: Increased range by 100.
      • High Guard: Gryphon Rider: Increased range by 50.
      • Periapt of Vitality: Decreased cost by 10%.
      • Pendant of Energy: Decreased cost by 10%.
      15/02/2020

      • New Race: Kogoll.
      • "-rolls": now shows the correct roll after a player has rerolled.
      • Game Type: Snake: Now units in the maze will have a 30% movement speed bonus and they will spawn 30% faster. [It seemed that snake mode was too slow and wasn't challenging, especially with 3-4 mazes. This change should help, otherwise, other changes will occur in the next updates.]
      • New item: "Helm of Destruction": Restores mana with each attack.
      • New item: "Claws of Attack": Increases attack damage.
      • High Guard: Royal Knight: Battle Glory: Fixed.
      • High Guard: Increased the attack animations of the units by 25%.
      • High Guard: Estoric Mage: Slow: Increased duration by 25%.
      • Murloc: Oceanmaster: Slimy Weapon: Increased the damage by ~ 50%.
      • Murloc: Oceanmaster: Sea Jump: Now Murloc gets buff depending on the situation.
      • Naga: Sea Witch: Enchanted Deep Sea: Increased cooldown by ~
      • 16%.
      • Abilities below can now target non-organic units as well:
      • Naga: Sea Witch: Forked Lightning,
      • Nature: Keeper of the Grove: Entangling Roots,
      • Mechanic: Space Marine: Acid Bomb,
      • Orc: Far Seer: Chain Lightning,
      • Undead: Lich: Frost Nova,
      • Warrior: Golden Knight: Thunder Clap.
      • Night Elf: Warden: Fan of Knives,
      • Arachnid: Crypt Lord: Impale,
      • Nature: Tree of Eternity: Spiked Branches,
      • Corrupted: Corrupted Ancient Protector: Stomp.
      28/02/2020

      • Helm of Destruction: Now it works.
      • Kogoll: Kobold Luckneeder: Fixed the tooltip where it said Magic attack type.
      • Kogoll: Kobold Luckneeder: Cavern Boulder: Now the chance is 60% to 40%.
      • Kogoll: Alchemist: Timed Bomb: Now it can be placed on the spawned area.
      • Kogoll: Alchemist: Timed Bomb: Increased max random time to 12 seconds.
      • Kogoll: Gnoll Purger: Overcharge: Decreased cooldown by 25%.
      • Kogoll: Gnoll Purger: Electric charge: Decreased cooldown by ~33%.
      • Kogoll: Gnoll Purger: Storm: Increased damage by ~38%.
      • Murloc: Tidemaster: Release the Kraken!: Increased the attack speed by ~20%.
      29/02/2020

      • Now depending on the handicap amount, the players' starting gold increases. (125% 500 gold. 150% 600 gold etc.)
      • Snake Type: Removed the movement speed bonus. Now the next wave starts with a countdown of 90 seconds. The countdown starts after the initial wave has finished spawning. Players get the wave end gold & income gold & level up & health restoration when the countdown hits 15 seconds.
      • Changed "Reroll" icon so it can be distinguished and the first reroll now costs 30 gold.
      • "-af" mode has "-random" command now.
      • Mech: Flying Machine: Added "Flying Machine Bombs" ability.
      • Claws of Attack: Increased cost by 66% but increased damage bonus to 40%.
      • Helm of Destruction: Nerfed it to 3% restoration.
      • Kogoll: Alchemist: Random Mixture: Fixed where it had an unlimited range.
      • Corrupted: CAoP: Poison Cloud: Increased damage by 33%.
      • Fel Orc: Warrior: Bladestorm: Increased cooldown by 15% but buffed the damage by 33%
      14/03/2020

      • Snake Type: Reduced the cooldown timer to 75 seconds from 90.
      • Mech: Flying Machine: Attacks properly.
      • Creeps: Flying Machine: Changed its name to "VS - 300 Copter".
      15/03/2020

      • Now when a hero casts an "Unlimited Ranged" spell to a team, the team will get a message.
      • Fire & Frost & Corruption Orbs & Mask of Death: Now works with any ability like "Slimey Weapon", "Expanding Bullet", "Rain of Arrow" and so on. Because of this, they cost 40% more.
      • New 3 items!
      • Searing Blade: Attacks have a 20% chance to deal 2 times as normal damage.
      • Crystal Staff: Spells 20% chance to deal 2 times as normal damage.
      • Book of Summoning: 20% chance to summon additional summon.
      • Ring of Protection: Decreased the cost by 16%
      • Amulet of Soul: Now heals the summoned unit by 10% instead of 5% of the damage.
      • Elemental: Mountain Giant: Hurl Boulder: Increased AOE by 30% and damage by 10%
      • Mech: Tinker: Particle Cannon: Now chases enemy units automatically.
      • Mech: Tinker: Particle Cannon: Increased the movement speed by 100% but reduced the duration by 20%
      • Murloc: Oceanmaster & Tidemaster: Increased their attribute increase per level by 50%.
      • Shadow: Dark Ranger: Life Drain: Increased life transfer by 55% and now drain more than max health.
      • Kogoll: Gnoll Purger: Overcharge: Decreased cooldown by 22%
      • Kogoll: Lightning Wave: Increased the chance to 15%
      • Kogoll: Storm: Decreased the lightning struck interval by 33% and 2 - 5 lightning strikes at the same time now.
      16/03/2020

      • New Race: Demon.
      • Warrior: Golden Knight: Changed "Charge" with "Righteous Sword".
      • Book of Summoning: Fixed the bug where the chances were rare.
      • Undead: Frost Impact: Reduced cooldown by 46% and cost by 16% but decreased health & mana restoration by 40%
      • Beast: Beastmaster: Summon Hawk: Reduced the cooldown by ~60%.
      • Nature: Treant: Now has an ability "Growth".
      • Builders have information ability about commands now.
      • Naga: Parasite: Buffed the summon by 15%
      • Undead: Raise Dead: Buffed the summon by 15%.
      • Murloc: Tidemaster: Sea Jump: Now heals for 10%.
      • Warrior: Ranger: Reduced attack range by 100.
      20/03/2020

      • New Races.


[​IMG]

Q: Why do heroes have standard abilities?
A: I'll rework the heroes throughout the updates when I feel like they could be better. For now, standard abilities are fine.
Q: No custom skins/models etc., why?
A: I wanted the map to be pretty in Reforged too.
Q: Why are the Forests small?
A: For more PvP engagement and to make the forest chaotic.
Q: Some abilities have Unlimited Range, why?
A: Before the forests and arena I felt like there should be some Hero PvP. If it feels good enough without Unlimited Range I'll remove that feature.



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Contents

Hero Strife TD v1.25 (Map)

Reviews
deepstrasz
Well done map. Like the thread presentation as well. Abilities could use detailed descriptions in the learn menu: Tooltip Tutorial Creating Good Descriptions Thinking whether items should require lumber instead of gold. Why don't heroes revive...
  1. HoNoRoW

    HoNoRoW

    Joined:
    Oct 8, 2019
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    Hey thanks man !
    I didnt realize that you updated the map so fast, I was using the 1.05 ahah

    It seem way better but i'm not done testing it out !

    Keep up the good work
     
  2. Avatars Lord

    Avatars Lord

    Joined:
    Apr 2, 2014
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    Feel fry to share any suggestions you have in your mind!
     
  3. HoNoRoW

    HoNoRoW

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    Hey, one thing that could be improved is the camera when arena start...
    We loose the previous zoom we had and we get stuck on the boss. Honestly just a pan to the arena keeping the current camera zoom that everyone picked seem good enough.
     
  4. HoNoRoW

    HoNoRoW

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    You're updating so quickly! That's so great
    Tested the version 1.11 yesterday hosting on Bnet, I really liked the All Hybrid mode ! Also tested All Random, but I was wondering, for this two modes, is there a possibility to reroll ?
    I had couple of players that didnt like their heroes/towers and left.
    Couldnt try all new items and heroes yet but cant wait to do so !

    Thanks for your hard work :)
     
  5. Avatars Lord

    Avatars Lord

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    I thought of Reroll when I made the commands but then said to myself that leavers are still gonna leave until they get their "perfect" roll. In my opinion, the point of random is to be able to work what you get, not the have the roll you wanted to. Otherwise, it is just going to be All Pick with extra steps.

    But I feel the frustration that you have when the players cry quit because of their roles.

    In conclusion, I might add it but with a cost of gold.

    Thanks
     
  6. Wink

    Wink

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    Hey mate! Love the game. Just had to make an account to hop in the comments for one thing. Can you make it so that the game doesn't actually end once all teams except the last team are defeated? It would be nice to see how far we can get! Typically the troll batrider level get's people. Aside from that, everything is great!
     
  7. Avatars Lord

    Avatars Lord

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    Thank you for playing ^^.

    Good idea. I added it.
     
  8. Blasterixx

    Blasterixx

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    ~Small review~
    ~Negatives~

    - I like the idea of the forest like a bonus place to lvl up and make gold but i got a few problems with it:
    - Why do i need to attack the mobs before they become my enemies? is pretty annoying having to always A + click every mob.
    - I feel like in late game there needs to be either a harder arena for higher levels or just make that stronger mobs appear in the late game that give more money or even bosses would be also cool.

    - The mobs in the forest for some reason run in the corners and on the sides of the zone and is hard to hit them because of the trees and the circles, even after i attack them they still run away from me in the corners.
    And also you can manipulate them by attacking them with air units, making them run nonstop and not fight back, another reason to make them all not allies, but enemies from start.

    - In a multiplayer game after only 1 team remains alive it would be much better if the game didn't end and continued untill the last castle of the last team is destroyed, the main reason is the fact that even tho the last team "won" the game by beeing the last team alive, it still feels like they lost since they didn't get the chance to get to the end of the game.

    - The arena bosses seem a bit weak, especially the last one, i suggest buffing their dmg and giving them some spells as well, they are kinda boring. (i think all 3 of them had only 1 weak spell, which was pretty lame).

    - Would be nice to have a higher variety of items to choose from, basically all the items are pretty useless once u get in the late game, maybe some recipes as well would be nice, similar to dota maps,horde vs alliance,etc.

    - I didn't encounter other massive bugs, besides i guess the fact that at the beginning of the game it lags a bit when people choose their heroes.

    ~

    - I really liked the map, played it in multiplayer but i only finished it so far by playing it solo on normal, it seems going only for the hero and income and skipping the towers is the way to go, but is possible with towers as well, its just harder to do.
     
  9. Avatars Lord

    Avatars Lord

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    Really nice review, thank you ^^

    • Originally they all were hostile and there was a problem that when you attack one 10 hostile aggro's towards you. But I can understand the exhaustion on higher levels when you are op to the forest. [For the solution check the second line.]
    • The mobs actually get stronger when they get killed but as we have seen it isn't enough... Maybe I could change the forests at the end of Arena's... hmm... Will improve the forest...[Boss also sounds good]
    • Mobs running to the corners is the weird bug I haven't able to understand yet, lol. Will investigate it further ._.
    • I added that feature in v13 but today I've realized it has a small bug, I will fix that in the next update hopefully.
    • Arena bosses are random so I don't know which ones you are referring too but I can agree on the Arena bosses being a bit dull. Will rework their abilities.
    • More items... Will think about it.

    Do you mind if I ask about what race and hero did you pick when you played solo?
     
  10. Blasterixx

    Blasterixx

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    I played with the Female ranger that has owls and multi shot active spell, i got so overpowered i was killing the mobs in 1 shot, i had like 1000+ base dmg + 700 dmg from the aura :grin:. I think the ranger is the strongest hero in the game, but i didn't test them all.
     
  11. HoNoRoW

    HoNoRoW

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    Hey, me again.
    I hosted many games on Bnet and would like to give you my honest thoughts on balancing (I requests nerf on towers/heroes I am playing)
    Sorry I dont remember the exact names of units

    Nerfs:
    - Wyrm tower: Splash/crazy damage and cost "only" 2600, some end game towers are more expensive and are less effective
    - Maiden hero: I won and seen win many times players that invested a lot in her, her ultimate is very very strong and her passive too
    - Huntress tower: It doesn't attack air but will keep you ahead of the game for so long with just one tower

    Buffs:
    - Rock Giant hero: His ultimate based on his death isnt rewarding enough. His rolling stone ability is strong but a lot of units seem to not get damaged
    - Space marine hero: His ultimate is really useless. His passive headshot should have increased chances every level of skill, but nerf the stun duration to 0.5s
    - Tinker Hero: He's decent actually, I just believe his Ultimate could be reworked, I'd rather use my rockets than my ult.
    - Tower with ability "Roar": We have to cast roar manually, could be better if we can set it to auto
    - Golden Knight : His charge ability cost too much mana and is melee range, with a name like Charge you expect to be able to target from afar.
    - Far seer: I believe his ultimate is a canalisation, maybe make it instant so he can attack as the ultimate goes
    - Naga deepsea lord: His ultimate need to be changed, it's way too specific, you might use it in a game once or twice, completely useless against waves.
    - Priestess of the moon: Shes very balanced my only concern is the owl ability, sometimes shoot a different place that I am aiming for. Also if you could lower the owl to the ground so it's easier to see where it sould touch?
    - Basic archer tower: I can't seem to find this tower in any race builder but it keep appearing with hybrid builder. This tower with a huge range has a very low attack speed, very low attack and still cost 50. I believe you could put the cost to 30-35 or change the attack rate/damage or the crit passive chances
    - Brood mother tower: The spiderlings are completely useless

    Bugs:
    - A lot of builders dont auto build
    - The space marine: His shoting trough doesnt seem to do any damage with orbs (not even main target)
    - Sorceress tower: Upgrade has the same damage on ability as the previous one. No visual effects for the attack
    - Far seer: The summon ability doesnt show all levels to upgrade
    - Naga deepsea lord: His cleave attack doesnt seem to cleave at some upgrade levels
    - Dark ranger: Black arrow doesnt have the health of the skeletons on every upgrades (some people told me their skeleton got less hp than previous updates)
    - Glaive thrower tower: is marker ground and air but doesnt attack air
    - Keeper of the grove: The summon ability doesnt show all levels to upgrade


    Thanks for reading all this :)
     
    Last edited: Nov 9, 2019
  12. Avatars Lord

    Avatars Lord

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    • Agreed.
    • Agreed.
    • Agreed. I nerfed her a lot but she still is op lol.

    • Most of the abilities have max damage of 10 times of the spell damage, therefore, only be able to damage ~10 units. About his Ulti, agreed ._.
    • Is it though? By killing one hero on the enemy team, it should harden the wave for the team. I will test it to see if it is really useless. About the passive: if I increase the chance it would be really op considering space marine has really high speed.
    • Will buff it up to see if it can be good, otherwise, I will rework.
    • I think the roar is a really powerful ability, having to cast manual IMO gives it a bit of balance.
    • The name is now the best one fitting the spell but it's like horse stomping the unit so having small range makes sense if you think like that, About the mana since it can be cast non-stop if you kill the enemy I think it is fair to have a bit high mana. However, I might decrease the mana a little bit.
    • What do you mean? His ultimate is an instant cast spell. It damages and slows the enemy around him for a duration.
    • Hmmm... Will think about it.
    • About the owl thing, I really don't know why it doesn't follow the path really. I am investigating it further.
    • It is from Shadow Race, due to the long-range she has low attack damage. I don't think the tower is bad because my mate @Killera goes with only archer strategy and he barely leaks with it. The thing about high range units is that you have to control the towers pretty much most of the time.
    • I will look into it.

    • It is intended.
    • Yea Piercing Ammo doesn't work with orbs. [I should write it on the ability]
    • Upgrade has the same damage but with faster attack speed but I should keep the attack speed and increase the damage instead.
    • Will fix it.
    • The cleave AOE on lower levels are low you have to get closer to the enemy.
    • By update, you mean ability level increase? If that the case, I must say that it is a weird bug. Will try to find it.
    • Will fix it.
    • Will fix it.

    Thank YOU for writing all of this ^-^ . Feedback is always welcomed.[/hidden]
     
  13. HoNoRoW

    HoNoRoW

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    From what I remember it doesnt have unlimited range, so you can't kill other teams trying to defend if thats what you were talking about. For the passive, I think he really need more dps, if you compare with other agility based heroes he seem to do very low damage. That's why I believe chances should increase with ability level, maybe nerfing the crit damage and obviously the stun.

    It is a canalisation, you can't cast other spells while its on, so just making it instant and keep going when you do other stuffs might be alright or unlimited range?

    I haven't played him since very long, but I rarely see anyone cast the ultimate. Currently can you cast the ultimate and run while it keep slowing ?

    Yes ability levels, the amount of hp they will get is not displayed. But I tried checking in a game it seemed alright for their max hp increasing.
     
  14. Avatars Lord

    Avatars Lord

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    Snipe has unlimited range, otherwise, as you said, it would be totally useless. I will test him then and if that's the case I will reduce his attack speed (increase attack damage) then I could make the headshot chance increase as the levels go.

    Particle Cannon has unlimited range also.

    Yes, it is basically like immolation with a slow aura.

    For me, it did seem fine too, weird. If they have replay I can check it :)
     
  15. HoNoRoW

    HoNoRoW

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    Thanks for the last update man.

    I garantee you your map is getting more and more popular. 90% on people I played with were so happy to discover it and played many rm afterwards.
    Tried to explain to most people in the room what it was about using macros hopefully you would agree they are accurate:

    It's half TD half hero defense. What your towers leak, your hero will defend.
    Towers give 3x more gold than hero kills and every 2 kills will send 1 unit to enemy team.
    You have a mana fountain, that mana can be converted to wood to send units and gain income. You can put it on AUTO ON at start.
    You can choose to go jungle with a hero, to gain extra XP (a teleport stone is in your castle).
    I play in mode ALL HYBRID, you can reroll your towers and heroes for 50g at start before building anything.

    It is the only map I host now, and I can't have enough ahah
     
  16. Avatars Lord

    Avatars Lord

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    those words are extremely nice to hear man :).

    Towers give 4x more gold* but the rest is correct.
     
  17. Gloane

    Gloane

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    Hey, nice map but found a bug on blood mage's phoenix where it didn't die. I think it happens when u level up phoenix skill and phoenix is still alive and get the skill upgrade. Hope to see new versions its a nice concept, keep up the good work!
    pd: Also T1 and T2 mid range towers should be buffed a bit as low range ones seems to deal way more dps as the waves keep coming and they can hit for more time, also sorceress as 400 g for a 90 dmg cone doesnt seems worth and not sure if upgraded sorceress has any benefit as spell tooltip doesnt change.
     
  18. HoNoRoW

    HoNoRoW

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    @Gloane The bloodmage bug is apparently not related to the map but directly to the game.
    Sorceress tower is actually one of the strongest in my opinion.

    @Avatars Lord I am writing a Google spreadsheet for the towers and would like to know if you have a list of all the towers somewhere or if I keep writing it manually from the game. Thanks
    Edit: Scratch that, I'm almost done

    Do you think you could add a votekick feature ?
     
    Last edited: Nov 14, 2019
  19. Avatars Lord

    Avatars Lord

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    Hi! As HoNoRoW said, it is a game bug AFAIK.

    About the range imbalance, I will look into it. Sorceress II upgrade HAS a better upgrade but the description is bugged. I will fix that in the next version.

    I didn't have one .__. Only from the editor.

    I waited for Blizzard to implement the votekick feature. I guess they won't add it anytime soon. I think it has become a must because of the afk players at the start of the game. I will implement it in the next version hopefully.
     
  20. HoNoRoW

    HoNoRoW

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    The google sheet is not finished completely but I will post it here and in game.
    tiny.cc/herostrife
    If you make changes on towers on next update could you tell me wich ? Also if you have suggestions for the sheet
     
    Last edited: Nov 15, 2019