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Hero Selection Window v1.0

Description

Triggers

Credits


This is the Hero Selection Full-Screen Window,this is a 2D Window System w/c allows you to pick heroes in window.You might mistaken this as a Multiboard But it is NOT!
Configurables are on the setup trigger so dont get confused :D

Congratulations to you for picking a very efficient Window System.Good Luck and have Fun!

Setup

Encapsulate

Main Save

Click

Info

Select Hero

Random

Camera

  • HSS Setup
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Custom script: set udg_HSS_Hash = InitHashtable()
      • -------- ------------------------------------ --------
      • -------- Determines all the information of the hero --------
      • -------- ------------------------------------ --------
      • Set HSS_HeroType = Paladin
      • Set HSS_Model = Hero(Paladin)
      • Set HSS_Icon = (Icon) Paladin
      • Set HSS_Info = Warrior Hero, exceptional at defense and augmenting nearby friendly troops. Can learn Holy Light, Divine Shield, Devotion Aura and Resurrection. |n|n|cffffcc00Attacks land units.|r
      • Set HSS_Name = |cffffcc00Paladin
      • -------- ------------------------------------ --------
      • -------- Strength --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[1] = 22 + 2.70
      • -------- ------------------------------------ --------
      • -------- Agility --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[2] = 13 + 1.50
      • -------- ------------------------------------ --------
      • -------- Intelligence --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[3] = 17 + 1.80
      • -------- ------------------------------------ --------
      • -------- Trigger --------
      • -------- ------------------------------------ --------
      • Set HSS_Trigger = HSS Info <gen>
      • -------- ------------------------------------ --------
      • -------- Save --------
      • -------- ------------------------------------ --------
      • Set HSS_Button = Button 0012 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Save <gen> (ignoring conditions)
      • Set HSS_Button = Button 0033 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Save <gen> (ignoring conditions)
      • -------- ------------------------------------ --------
      • -------- Determines all the information of the hero --------
      • -------- ------------------------------------ --------
      • Set HSS_HeroType = Archmage
      • Set HSS_Model = Hero(Archmage)
      • Set HSS_Icon = (Icon) Archmage
      • Set HSS_Info = Mystical Hero, adept at ranged assaults. Can learn Blizzard, Summon Water Elemental, Brilliance Aura and Mass Teleport. |n|n|cffffcc00Attacks land and air units.|r
      • Set HSS_Name = |cffffcc00Archmage
      • -------- ------------------------------------ --------
      • -------- Strength --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[1] = 14 + 1.80
      • -------- ------------------------------------ --------
      • -------- Agility --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[2] = 17 + 1.00
      • -------- ------------------------------------ --------
      • -------- Intelligence --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[3] = 19 + 3.20
      • -------- ------------------------------------ --------
      • -------- Trigger --------
      • -------- ------------------------------------ --------
      • Set HSS_Trigger = HSS Info <gen>
      • -------- ------------------------------------ --------
      • -------- Save --------
      • -------- ------------------------------------ --------
      • Set HSS_Button = Button 0013 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Save <gen> (ignoring conditions)
      • Set HSS_Button = Button 0034 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Save <gen> (ignoring conditions)
      • -------- ------------------------------------ --------
      • -------- Determines all the information of the hero --------
      • -------- ------------------------------------ --------
      • Set HSS_HeroType = Mountain King
      • Set HSS_Model = Hero(Mountain King)
      • Set HSS_Icon = (Icon) Mountain King
      • Set HSS_Info = Warrior Hero, adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar. |n|n|cffffcc00Attacks land units.|r
      • Set HSS_Name = |cffffcc00Mountain King
      • -------- ------------------------------------ --------
      • -------- Strength --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[1] = 24 + 3.00
      • -------- ------------------------------------ --------
      • -------- Agility --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[2] = 11 + 1.50
      • -------- ------------------------------------ --------
      • -------- Intelligence --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[3] = 15 + 1.50
      • -------- ------------------------------------ --------
      • -------- Trigger --------
      • -------- ------------------------------------ --------
      • Set HSS_Trigger = HSS Info <gen>
      • -------- ------------------------------------ --------
      • -------- Save --------
      • -------- ------------------------------------ --------
      • Set HSS_Button = Button 0035 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Save <gen> (ignoring conditions)
      • Set HSS_Button = Button 0014 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Save <gen> (ignoring conditions)
      • -------- ------------------------------------ --------
      • -------- Determines all the information of the hero --------
      • -------- ------------------------------------ --------
      • Set HSS_HeroType = Blood Mage
      • Set HSS_Model = Hero(Blood Mage)
      • Set HSS_Icon = (Icon) Blood Mage
      • Set HSS_Info = Mystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Banish, Siphon Mana and Phoenix. |n|n|cffffcc00Attacks land and air units.|r
      • Set HSS_Name = |cffffcc00Blood Mage
      • -------- ------------------------------------ --------
      • -------- Strength --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[1] = 18 + 2.00
      • -------- ------------------------------------ --------
      • -------- Agility --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[2] = 14 + 1.00
      • -------- ------------------------------------ --------
      • -------- Intelligence --------
      • -------- ------------------------------------ --------
      • Set HSS_Attribute[3] = 19 + 3.00
      • -------- ------------------------------------ --------
      • -------- Trigger --------
      • -------- ------------------------------------ --------
      • Set HSS_Trigger = HSS Info <gen>
      • -------- ------------------------------------ --------
      • -------- Save --------
      • -------- ------------------------------------ --------
      • Set HSS_Button = Button 0015 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Save <gen> (ignoring conditions)
      • Set HSS_Button = Button 0036 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Save <gen> (ignoring conditions)
      • -------- ------------------------------------ --------
      • -------- Main Buttons --------
      • -------- ------------------------------------ --------
      • -------- ------------------------------------ --------
      • -------- Select Hero Button --------
      • -------- ------------------------------------ --------
      • Set HSS_Trigger = HSS Create Hero <gen>
      • Set HSS_Button = Button 0021 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Main Save <gen> (ignoring conditions)
      • Set HSS_Button = Button 0042 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Main Save <gen> (ignoring conditions)
      • -------- ------------------------------------ --------
      • -------- Random Hero --------
      • -------- ------------------------------------ --------
      • Set HSS_Trigger = HSS Random <gen>
      • Set HSS_Button = Button 0020 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Main Save <gen> (ignoring conditions)
      • Set HSS_Button = Button 0041 <gen>
      • Custom script: set udg_HSS_Key[1] = GetHandleId(udg_HSS_Button)
      • Trigger - Run HSS Main Save <gen> (ignoring conditions)
      • -------- ------------------------------------ --------
      • -------- Cameras --------
      • -------- ------------------------------------ --------
      • Set HSS_Camera[0] = Camera Debugger <gen>
      • Set HSS_Camera[1] = Camera Player 1 <gen>
      • Set HSS_Camera[2] = Camera Player 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Regions --------
      • -------- ------------------------------------ --------
      • -------- ------------------------------------ --------
      • -------- Main --------
      • -------- ------------------------------------ --------
      • Set HSS_MainRegion[1] = Main 1 <gen>
      • Set HSS_MainRegion[2] = Main 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Info --------
      • -------- ------------------------------------ --------
      • Set HSS_RegionInfo[1] = Hero Info 1 <gen>
      • Set HSS_RegionInfo[2] = Hero Info 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Heroes --------
      • -------- ------------------------------------ --------
      • Set HSS_RegionHeroes[1] = Heroes 1 <gen>
      • Set HSS_RegionHeroes[2] = Heroes 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Hero Model --------
      • -------- ------------------------------------ --------
      • Set HSS_HeroModelRegion[1] = Hero 3D Model 1 <gen>
      • Set HSS_HeroModelRegion[2] = Hero 3D Model 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Hero Icon --------
      • -------- ------------------------------------ --------
      • Set HSS_HeroIconRegion[1] = Hero Icon 1 <gen>
      • Set HSS_HeroIconRegion[2] = Hero Icon 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Hero Name --------
      • -------- ------------------------------------ --------
      • Set HSS_HeroNameRegion[1] = Hero Name 1 <gen>
      • Set HSS_HeroNameRegion[2] = Hero Name 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Agility --------
      • -------- ------------------------------------ --------
      • Set HSS_AgiRegion[1] = Hero Agi 1 <gen>
      • Set HSS_AgiRegion[2] = Hero Agi 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Strength --------
      • -------- ------------------------------------ --------
      • Set HSS_StrRegion[1] = Hero Str 1 <gen>
      • Set HSS_StrRegion[2] = Hero Str 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Intelligence --------
      • -------- ------------------------------------ --------
      • Set HSS_IntRegion[1] = Hero Int 1 <gen>
      • Set HSS_IntRegion[2] = Hero Int 2 <gen>
      • -------- ------------------------------------ --------
      • -------- Sets all Players --------
      • -------- ------------------------------------ --------
      • Set HSS_Player[1] = Player 1 (Red)
      • Set HSS_Player[2] = Player 2 (Blue)
      • -------- ------------------------------------ --------
      • -------- You can add all of the players if you want --------
      • -------- Adding the triggers and cameras for them --------
      • -------- ------------------------------------ --------
      • For each (Integer HSS_Integer) from 1 to 2, do (Actions)
        • Loop - Actions
          • Custom script: set udg_HSS_Key[2] = GetHandleId(udg_HSS_Player[udg_HSS_Integer])
          • -------- ------------------------------------ --------
          • -------- Creates a text which will be replaced by an info --------
          • -------- ------------------------------------ --------
          • Set HSS_TextLoc = (Center of HSS_RegionInfo[HSS_Integer])
          • Floating Text - Create floating text that reads at HSS_TextLoc with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Set HSS_InfoText[HSS_Integer] = (Last created floating text)
          • Custom script: call RemoveLocation(udg_HSS_TextLoc)
          • -------- ------------------------------------ --------
          • -------- Creates a text which will be replaced by a hero name --------
          • -------- ------------------------------------ --------
          • Set HSS_TextLoc = (Center of HSS_HeroNameRegion[HSS_Integer])
          • Floating Text - Create floating text that reads at HSS_TextLoc with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Set HSS_NameText[HSS_Integer] = (Last created floating text)
          • Custom script: call RemoveLocation(udg_HSS_TextLoc)
          • -------- ------------------------------------ --------
          • -------- Creates a text which will be replaced by the agility of the hero --------
          • -------- ------------------------------------ --------
          • Set HSS_TextLoc = (Center of HSS_AgiRegion[HSS_Integer])
          • Floating Text - Create floating text that reads at HSS_TextLoc with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Set HSS_Agi[HSS_Integer] = (Last created floating text)
          • Custom script: call RemoveLocation(udg_HSS_TextLoc)
          • -------- ------------------------------------ --------
          • -------- Creates a text which will be replaced by the Strength of the hero --------
          • -------- ------------------------------------ --------
          • Set HSS_TextLoc = (Center of HSS_StrRegion[HSS_Integer])
          • Floating Text - Create floating text that reads at HSS_TextLoc with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Set HSS_Str[HSS_Integer] = (Last created floating text)
          • Custom script: call RemoveLocation(udg_HSS_TextLoc)
          • -------- ------------------------------------ --------
          • -------- Creates a text which will be replaced by the Intelligence of the hero --------
          • -------- ------------------------------------ --------
          • Set HSS_TextLoc = (Center of HSS_IntRegion[HSS_Integer])
          • Floating Text - Create floating text that reads at HSS_TextLoc with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
          • Set HSS_Int[HSS_Integer] = (Last created floating text)
          • Custom script: call RemoveLocation(udg_HSS_TextLoc)
          • -------- ------------------------------------ --------
          • -------- Creates the visibility --------
          • -------- ------------------------------------ --------
          • Set HSS_VisibilityLoc = (Center of HSS_MainRegion[HSS_Integer])
          • Unit - Create 1 Selector for HSS_Player[HSS_Integer] at HSS_VisibilityLoc facing Default building facing degrees
          • Set HSS_Selector[HSS_Integer] = (Last created unit)
          • Custom script: call RemoveLocation(udg_HSS_VisibilityLoc)
          • -------- ------------------------------------ --------
          • -------- Starts the camera --------
          • -------- ------------------------------------ --------
          • Player Group - Add HSS_Player[HSS_Integer] to HSS_CameraGroup
          • Trigger - Turn on HSS Camera <gen>
          • Trigger - Add to HSS Select <gen> the event (Player - HSS_Player[HSS_Integer] Selects a unit)
      • -------- ------------------------------------ --------
      • -------- Hides all buttons --------
      • -------- ------------------------------------ --------
      • For each (Integer HSS_Integer) from 1 to 2, do (Actions)
        • Loop - Actions
          • Custom script: set bj_wantDestroyGroup = true
          • Unit Group - Pick every unit in (Units in HSS_MainRegion[HSS_Integer]) and do (Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency)
  • HSS Save
    • Events
    • Conditions
    • Actions
      • Custom script: call SaveInteger(udg_HSS_Hash,udg_HSS_Key[1],1,udg_HSS_HeroType)
      • Custom script: call SaveInteger(udg_HSS_Hash,udg_HSS_Key[1],2,udg_HSS_Model)
      • Custom script: call SaveInteger(udg_HSS_Hash,udg_HSS_Key[1],3,udg_HSS_Icon)
      • Hashtable - Save HSS_Info as 4 of HSS_Key[1] in HSS_Hash
      • Hashtable - Save HSS_Attribute[1] as 5 of HSS_Key[1] in HSS_Hash
      • Hashtable - Save HSS_Attribute[2] as 6 of HSS_Key[1] in HSS_Hash
      • Hashtable - Save HSS_Attribute[3] as 7 of HSS_Key[1] in HSS_Hash
      • Hashtable - Save Handle OfHSS_Trigger as 8 of HSS_Key[1] in HSS_Hash
      • Hashtable - Save HSS_Name as 9 of HSS_Key[1] in HSS_Hash
  • HSS Main Save
    • Events
    • Conditions
    • Actions
      • Hashtable - Save Handle OfHSS_Trigger as 8 of HSS_Key[1] in HSS_Hash
  • HSS Select
    • Events
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Button
    • Actions
      • Set HSS_CurrentButton = (Triggering unit)
      • Custom script: set udg_HSS_Key[3] = GetHandleId(udg_HSS_CurrentButton)
      • Set HSS_TempPlayer = (Triggering player)
      • -------- ------------------------------------ --------
      • -------- Starting Trigger --------
      • -------- ------------------------------------ --------
      • Set HSS_ID = (Player number of HSS_TempPlayer)
      • Trigger - Turn off (This trigger)
      • Selection - Clear selection for HSS_TempPlayer
      • Set HSS_TempTrigger = (Load 8 of HSS_Key[3] in HSS_Hash)
      • Trigger - Run HSS_TempTrigger (ignoring conditions)
      • Trigger - Turn on (This trigger)
  • HSS Info
    • Events
    • Conditions
    • Actions
      • -------- ------------------------------------ --------
      • -------- Removing all models --------
      • -------- ------------------------------------ --------
      • Unit - Remove HSS_CurrentModel[HSS_ID] from the game
      • Destructible - Remove HSS_CurrentIcon[HSS_ID]
      • -------- ------------------------------------ --------
      • -------- Load --------
      • -------- ------------------------------------ --------
      • Custom script: set udg_HSS_TempHeroType = LoadInteger(udg_HSS_Hash,udg_HSS_Key[3],1)
      • Custom script: set udg_HSS_TempModel = LoadInteger(udg_HSS_Hash,udg_HSS_Key[3],2)
      • Custom script: set udg_HSS_TempIcon = LoadInteger(udg_HSS_Hash,udg_HSS_Key[3],3)
      • Set HSS_TempInfo = (Load 4 of HSS_Key[3] from HSS_Hash)
      • Set HSS_TempAttribute[1] = (Load 5 of HSS_Key[3] from HSS_Hash)
      • Set HSS_TempAttribute[2] = (Load 6 of HSS_Key[3] from HSS_Hash)
      • Set HSS_TempAttribute[3] = (Load 7 of HSS_Key[3] from HSS_Hash)
      • Set HSS_TempName = (Load 9 of HSS_Key[3] from HSS_Hash)
      • -------- ------------------------------------ --------
      • -------- Creating Icon --------
      • -------- ------------------------------------ --------
      • Set HSS_TempLoc = (Center of HSS_HeroIconRegion[HSS_ID])
      • Destructible - Create a HSS_TempIcon at HSS_TempLoc facing 0.00 with scale 1.50 and variation 0
      • Set HSS_CurrentIcon[HSS_ID] = (Last created destructible)
      • Custom script: call RemoveLocation(udg_HSS_TempLoc)
      • -------- ------------------------------------ --------
      • -------- Creating Hero Model --------
      • -------- ------------------------------------ --------
      • Set HSS_TempLoc = (Center of HSS_HeroModelRegion[HSS_ID])
      • Unit - Create 1 HSS_TempModel for HSS_TempPlayer at HSS_TempLoc facing 180.00 degrees
      • Set HSS_CurrentModel[HSS_ID] = (Last created unit)
      • Custom script: call RemoveLocation(udg_HSS_TempLoc)
      • -------- ------------------------------------ --------
      • -------- Creating Info --------
      • -------- ------------------------------------ --------
      • Set HSS_TempLocSys = (Center of HSS_RegionInfo[HSS_ID])
      • Floating Text - Destroy HSS_InfoText[HSS_ID]
      • Floating Text - Create floating text that reads HSS_TempInfo at HSS_TempLocSys with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set HSS_InfoText[HSS_ID] = (Last created floating text)
      • Custom script: call RemoveLocation(udg_HSS_TempLocSys)
      • -------- ------------------------------------ --------
      • -------- Creating Name Info --------
      • -------- ------------------------------------ --------
      • Set HSS_TempLocSys = (Center of HSS_HeroNameRegion[HSS_ID])
      • Floating Text - Destroy HSS_NameText[HSS_ID]
      • Floating Text - Create floating text that reads HSS_TempName at HSS_TempLocSys with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set HSS_NameText[HSS_ID] = (Last created floating text)
      • Custom script: call RemoveLocation(udg_HSS_TempLocSys)
      • -------- ------------------------------------ --------
      • -------- Creates all attribute info --------
      • -------- ------------------------------------ --------
      • -------- ------------------------------------ --------
      • -------- Str --------
      • -------- ------------------------------------ --------
      • Set HSS_TempLocSys = (Center of HSS_StrRegion[HSS_ID])
      • Floating Text - Destroy HSS_Str[HSS_ID]
      • Floating Text - Create floating text that reads HSS_TempAttribute[1] at HSS_TempLocSys with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set HSS_Str[HSS_ID] = (Last created floating text)
      • Custom script: call RemoveLocation(udg_HSS_TempLocSys)
      • -------- ------------------------------------ --------
      • -------- Agi --------
      • -------- ------------------------------------ --------
      • Set HSS_TempLocSys = (Center of HSS_AgiRegion[HSS_ID])
      • Floating Text - Destroy HSS_Agi[HSS_ID]
      • Floating Text - Create floating text that reads HSS_TempAttribute[2] at HSS_TempLocSys with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set HSS_Agi[HSS_ID] = (Last created floating text)
      • Custom script: call RemoveLocation(udg_HSS_TempLocSys)
      • -------- ------------------------------------ --------
      • -------- Int --------
      • -------- ------------------------------------ --------
      • Set HSS_TempLocSys = (Center of HSS_IntRegion[HSS_ID])
      • Floating Text - Destroy HSS_Int[HSS_ID]
      • Floating Text - Create floating text that reads HSS_TempAttribute[3] at HSS_TempLocSys with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set HSS_Int[HSS_ID] = (Last created floating text)
      • Custom script: call RemoveLocation(udg_HSS_TempLocSys)
      • -------- ------------------------------------ --------
      • -------- Creates a current selected indicator --------
      • -------- ------------------------------------ --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HSS_Indicator[HSS_ID] Equal to No unit
        • Then - Actions
          • Set HSS_TempLoc = (Position of HSS_CurrentButton)
          • Unit - Create 1 Current Selected for HSS_TempPlayer at HSS_TempLoc facing Default building facing degrees
          • Set HSS_Indicator[HSS_ID] = (Last created unit)
          • Custom script: call RemoveLocation(udg_HSS_TempLoc)
        • Else - Actions
          • Set HSS_TempLoc = (Position of HSS_CurrentButton)
          • Unit - Move HSS_Indicator[HSS_ID] instantly to HSS_TempLoc
          • Custom script: call RemoveLocation(udg_HSS_TempLoc)
      • Set HSS_CurrentSelected[HSS_ID] = HSS_CurrentButton
      • Set HSS_CurrentHeroType[HSS_ID] = HSS_TempHeroType
  • HSS Create Hero
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HSS_CurrentSelected[HSS_ID] Not equal to No unit
        • Then - Actions
          • Set HSS_TempLoc = (HSS_TempPlayer start location)
          • Unit - Create 1 HSS_CurrentHeroType[HSS_ID] for HSS_TempPlayer at HSS_TempLoc facing Default building facing degrees
          • -------- ------------------------------------ --------
          • -------- Removing Units --------
          • -------- ------------------------------------ --------
          • Unit - Remove HSS_Selector[HSS_ID] from the game
          • Unit - Remove HSS_CurrentSelected[HSS_ID] from the game
          • -------- ------------------------------------ --------
          • -------- Removing all models --------
          • -------- ------------------------------------ --------
          • Unit - Remove HSS_CurrentModel[HSS_ID] from the game
          • Destructible - Remove HSS_CurrentIcon[HSS_ID]
          • -------- ------------------------------------ --------
          • -------- Restoring Camera --------
          • -------- ------------------------------------ --------
          • Player Group - Remove HSS_TempPlayer from HSS_CameraGroup
          • Camera - Apply HSS_Camera[0] for HSS_TempPlayer over 0.00 seconds
          • Camera - Pan camera for HSS_TempPlayer to HSS_TempLoc over 0.00 seconds
          • Selection - Select (Last created unit) for HSS_TempPlayer
          • Custom script: call RemoveLocation(udg_HSS_TempLoc)
          • -------- ------------------------------------ --------
          • -------- Creating Disabled Icon --------
          • -------- ------------------------------------ --------
          • Set HSS_TempLoc = (Position of HSS_CurrentSelected[HSS_ID])
          • Destructible - Create a Button (Disabled) at HSS_TempLoc facing 0.00 with scale 1.50 and variation 0
          • Custom script: call RemoveLocation(udg_HSS_TempLoc)
          • -------- ------------------------------------ --------
          • -------- Destroying all text --------
          • -------- ------------------------------------ --------
          • Floating Text - Destroy HSS_InfoText[HSS_ID]
          • Floating Text - Destroy HSS_NameText[HSS_ID]
          • Floating Text - Destroy HSS_Agi[HSS_ID]
          • Floating Text - Destroy HSS_Int[HSS_ID]
          • Floating Text - Destroy HSS_Str[HSS_ID]
          • Set HSS_CurrentSelected[HSS_ID] = No unit
        • Else - Actions
  • HSS Random
    • Events
    • Conditions
    • Actions
      • Set HSS_RandomGroup[1] = (Units in HSS_MainRegion[HSS_ID] matching ((((Unit-type of (Matching unit)) Equal to Button) and ((Matching unit) Not equal to Button 0020 <gen>)) and ((((Matching unit) Not equal to Button 0021 <gen>) and ((Matching unit) Not equal to Button 0042 <gen>)) and
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in HSS_RandomGroup[1]) Greater than 0
        • Then - Actions
          • Set HSS_RandomGroup[2] = (Random 1 units from HSS_RandomGroup[1])
          • Set HSS_TempButton[1] = Button 0021 <gen>
          • Set HSS_TempButton[2] = Button 0042 <gen>
          • Unit Group - Pick every unit in HSS_RandomGroup[2] and do (Actions)
            • Loop - Actions
              • Selection - Select (Picked unit) for HSS_TempPlayer
          • Selection - Select HSS_TempButton[HSS_ID] for HSS_TempPlayer
          • Custom script: call DestroyGroup(udg_HSS_RandomGroup[2])
        • Else - Actions
      • Custom script: call DestroyGroup(udg_HSS_RandomGroup[1])
  • HSS Camera
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in HSS_CameraGroup and do (Actions)
        • Loop - Actions
          • Set HSS_TempID = (Player number of (Picked player))
          • Camera - Apply HSS_Camera[HSS_TempID] for (Picked player) over 0.00 seconds

-Kobas for the icon paths
-doomhammer99 that i remember asking me to upload this :D
Contents

HSS v1.3 (Map)

Reviews
21:51, 2nd Dec 2012 Magtheridon96: Since I approved this months ago and then rejected it for not having proper Credits in it, I guess it can be approved once more :V But seriously, if you want to make something innovative, as soon as a Window...
Level 7
Joined
Mar 9, 2016
Messages
226
This does not work, i copied it and i got 30 errors just for the setup trigger.
I copied it all together within the init category.
 
Level 7
Joined
Mar 9, 2016
Messages
226
Can you ensure you imported it properly?

Like have you ticked "Create unknown variables" (somewhere at File -> Prefereces)

Does the demo work for you?
Yes, i noticed that few minutes ago or so. I didn't check that so its probably working, my apologies. However, maybe there should be a note in this thread, letting users know that they should do that. Its probably an obvious thing for elderly members of the community, however it wasn't to me, could be others alike. :p
 
Level 1
Joined
Mar 31, 2017
Messages
1
Hey so I'm new here (and new to modding warcraft 3) and I know this is over 4 years old now but I was messing around with this in the map editor and I've managed to get people to share the same Charselect window, but it only displays on their Charpreview window, so I'm working on a way to just have the Charselect show and have multiple Charpreview's for each player. If I make something that works I'll ask you if I can reupload it ok?
 
Level 4
Joined
Dec 22, 2016
Messages
67
I know it's probably too late too ask but how much heroes can this system present? Is it possible to import 70 heroes?
If yes then how ? ( I could not figure it myself)
 
Level 1
Joined
Nov 15, 2019
Messages
6
Pyrogasm
sorry I copied the hero pick from hive but it doesn't work for player 2-9, it only works for 1 player, please show me, thank you ..... !!!
 

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