ok i have a strange problem that i can't detect.
I'm making an "alpha test feature" that is as simple as instantly reviving the heroes that die.
The problem comes when this script triggers:
I'm making an "alpha test feature" that is as simple as instantly reviving the heroes that die.
The problem comes when this script triggers:
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ReviveOnDeath
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is in Survivors) Equal to True
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Actions
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Hero - Instantly revive (Dying unit) at (Center of WarpStart <gen>), Show revival graphics
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Unit - Set mana of (Dying unit) to 100.00%
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Set Status_Hunger[(Player number of (Owner of (Dying unit)))] = 100.00
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Set Status_Heat[(Player number of (Owner of (Dying unit)))] = 100.00
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Camera - Pan camera for (Owner of (Dying unit)) to (Center of WarpStart <gen>) over 0.00 seconds
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Selection - Select (Dying unit) for (Owner of (Dying unit))
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