• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Hero ideas!

Status
Not open for further replies.
Level 12
Joined
Sep 1, 2008
Messages
493
Me and GAniksdal is working on a map now. It is hero defense. We need hero ideas. The heroes shall be something special with.

Like tauren sending a shockwave with every attack, Arthas smashing his hammer damaging 70% to all inn 250 radius, or a ranger dealing low damage and shots 3 shots at the same time.
 
Last edited:
Level 4
Joined
May 1, 2010
Messages
113
Your examples aren't that specific for me.
What kind of Heroes? Is he/she like the ones in DotA?
With Stats? Skills?

Or is it like those in RPG games that one has a special ability that no one else has, and by that I mean only one or two tops.
 
Level 4
Joined
May 1, 2010
Messages
113
Hero name=
Special thing (like I wrote in first post) =

And I will cover the rest.

You mean he will only have one specialty and the rest is just like the usual? Edward Cullen = The only Vampire who can read minds *Just an example*


Also, What do you mean by "I will cover the rest" specifically?

Who knows. Maybe we could help you with that part too.
 
Level 3
Joined
Dec 19, 2008
Messages
63
* Wisp- haves an aura of mana regen, and receives 25% more effects based on magic.

* Arthas with sword- do area damage in conic pattern since he fights with wide swings of the blade.

*any paladin with hammer/tauren( common or chieftain)/ mountain giant.- pushes anyunit it hits because fo the streght of its attacks

*Keeper of the Groove- his attack animation has an "dust" that spills of his hand, so his attack should have an enchanted seed wave that slows the enemy gradually.

* Demon Hunter- also do area damage, but if will be in conic area or to everyone around depends of the attack animation.

* Grom or blademaster, everytime the attack animation is that jump and cleaving one if should do line damage, slashing even the ground.

* Treant or Acient- Should be able to abandon its actual body and posses some other tree ( both of the cenario just for regen, or an ability that allows it to spawn bigger trees granting then spceial bonuses depending of the tree sprouted/possessed).

* blood mage- his spheres should explode doing area damage since they not return after the attack.

* Naga seawitch-the serpent at her head could spit poison on targets that come too near.
 
Level 13
Joined
May 11, 2008
Messages
1,198
there is scorpion182's hero in the hero contest #3 that has a lightning attack(with burst speedmovement) with every command every 15 seconds. obviously you can reduce the cooldown to like 1-3 seconds or whatever.

you can check out that contest for even more ideas of course, that just sprung to mind right away.
 
Level 31
Joined
Sep 11, 2009
Messages
1,812
Darkseer --- Dimension Swap --- On every attacks, there is a chance that the attacked unit goes in another dimension, Becoming Fully invisible to enemy units but will take X damage and will loose X Mana every second for 3 second. While unit is affected by Dimension Swap, he cannot move or attack.

Tinker --- Rocket Transform --- When Tinker's hit points are under 10%, he automaticly transforms in a rocket, His movement Speed highly increase and will have the choice to flee or he will also be able to Explode him self on a Target point. Last 5 seconds.
 
Level 12
Joined
Sep 1, 2008
Messages
493
Darkseer --- Dimension Swap --- On every attacks, there is a chance that the attacked unit goes in another dimension, Becoming Fully invisible to enemy units but will take X damage and will loose X Mana every second for 3 second. While unit is affected by Dimension Swap, he cannot move or attack.

I loved the Darkseer idea at once, but the tinker idea don't fit in the map, because heroes don't get damaged. +rep and credits :)
 
Last edited:
Level 2
Joined
Nov 4, 2009
Messages
18
Name: Sellic
Class Type: Assasin
Type: Assasin/Theif
Spell 1: Backstab, every time Sellic attacks a unit there is a X% chanse that he jumps behind the enemy and dealing his agi in extra damage.
Spell 2: Riot Daggers, Sellic throws his daggers at a targeted area dealing minor damage and slowing units by 50% for X seconds.
Spell 3: Greed, when Sellic kills a unit he will get X extra gold.
Ultimate: Sinister Strike, Sellic rushes towards the enemies dealing X damage to all units in his way.

Hope this will help you :thumbs_up:
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
1. Hero name - Earth Elemental
Special thing - Magnitude - Every time he attacks, a light earthquake will shake at his location, stunning units nearby him for x seconds and dealing x dps.

2. Hero name - Machine Warrior
Special thing - Technology - When he is targeted by a spell, he has a x% chance of preventing the cast and draining mana.

3. Hero name - Black Soul
Special thing - Pain - Every time he is attacked x% of the attackers attack is deflected.
 
Level 4
Joined
May 19, 2010
Messages
119
Here are samples. More to come if you wish it.

Naga SeaWitch
Ability Name: Stone Gaze
if the seawitch is attacked( or any condition you want ) there is a x chance enemies turn to stone( stunned )
Lasts x seconds

Anub'Arak
Ability Name: Pestilence
the Nerubian releases a pestilence that bounces off x number of enemy units, infected units would lose control and attack the unit closest to it.
Lasts x seconds

Wildkin
Ability Name: Scorching Winds
Releases a Gust of Wind that pushes back enemy units in a line. pushed units would receive x damage pero units it comes contact with while being pushed. Gust of Wind travels x distance.

Obsidian Destroyer
Ability Name: Black Hole
creates a portal to another dimension at a target location, dragging enemies in x AOE to the portal. enemies that would come contact with the portal would dissappear( die instantly )
Lasts x seconds
 
Level 5
Joined
Mar 5, 2010
Messages
114
Name-Marine(can also be Riflemen)
Type-Agility
Spells
1)-Bravery aura(The Marine's braveness gives strength to nearby units)
2)- FIRE IN THE HOLE!(The marine throws a grenade to a targeted area which deals x damage
3)-Agility Increase(The marine's agility increases)
4)-Machine gun(The Marine Equips a machine gun which temporary increases his agility by x%

I hope you take it.:thumbs_up:
 
Level 4
Joined
Apr 10, 2010
Messages
120
Time Mage (Jaina Model)
- Time Flux: When the Time Mage is attacked, there is a chance that all enemy units within a large area around the Time Mage will be frozen in time (attack, movement and animation speed set to 0%) for 1 second

Scavenger Demon(Ghoul Model)
- Chew Armor: With every attack, the Scavenger has a chance to devour 1 armor from an attacked enemy and give itself the bonus of 1 armor for a long, but limited, amount of time

Bishop (Priest Model)
- Exorcism: The Bishop has a chance to send healing bolts toward allies from an attacked enemy unit based on a percent of the attacked enemy's max HP
 
Level 4
Joined
Jun 22, 2009
Messages
63
If you still need hero ideas, i got mine here:

Name:

Class: Butcher

Spells:

1. Killjoy(PAS): Whenever the butcher kills a unit, he gains a temporary damage bonus.

2. Slaughter: The Butcher will brutaly try to tear his target apart, leaving the target bleeding for X seconds, damaged 1dps per 250 health point missing on the target.

EDIT: Didn't see the seconds page, so nevermind this post.

3. Brute Force: The Butcher will hit his target with his axes, dealing X times his strength in damage. The force will send both the Butcher and the target flying backwards.

4. Cannibalize(Ulti): The Butcher will try to devour the target. If the targets hp is under X% he will succesfully eat his target and gain Xhp.
 
Last edited:
Status
Not open for further replies.
Top