Someone clearly has not looked at the game play constants...
Anyway, in gameplay constants there is a table dedicated to creep EXP reduction rates. Normally it putters out to a value of 0 at level 5. Obviously if you leave full gain rate values in that table a hero will always be able to gain exp from neutral hostile units.
ahh ok i'll try changing the reduction table, if I dont want it to reduce the exp gained at all, do i just leave the tabel blank? or do I just put 100 in for the only value? or does it madder which of those two I do?
I want heros to gain 100% exp from creeps and from player units at all times.
In the creep reduction table, it will use the last value for all levels that do not have their own value set.
There are five values; 80, 70, 60, 50 and 0. It's a percentage. It will use 80 for lvl 1, 70 for lvl 2...and 0 for level 5 and higher levels. To get 100% exp at all levels, remove all but one value and make it 100.
If I remmeber correctly, Nes has created last time new 'hero-experience-gain' system which handles exp points gaining better than War3 curently does, since on high level values war3 sucks with exp storage. It hurts escpecialy in save\load stuff.
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