All of the hero's abilities can be improved with the help of special runes.
Witcher Wave
The shaman releases a wave of magic that jumps from unit to unit. The wave heals allies and damages enemies.
1st level: 120 healing/damage, 4 targets.
2nd level: 140 healing/damage, 5 targets.
3rd level: 160 healing/damage, 6 targets.
4th level: 180 healing/damage, 7 targets.
Hex
The Witcher Wave ability turns enemies into frogs.
Duration - 1.80 sec.
Wave of Denial
Witcher Wave has a 50% chance to remove buffs or all effects from targets if it is an enemy, and debuffs or all effects from targets if it is an ally.
First, a check (50%) is made to ensure that the effect is triggered, and then a check (50%) is made to remove all effects or only certain ones
Big Toad
The shaman summons a huge toad that swallows the specified enemy, digests it and deals damage every second.
1st level: 40 damage per second for 2.50 seconds, 150 the toad's hit points.
2nd level: 60 damage per second for 3.00 seconds., 300 the toad's hit points.
3rd level: 80 damage per second for 3.50 seconds, 450 the toad's hit points.
4th level: 100 damage per second for 4.00 seconds., 600 the toad's hit points.
The toad can be controlled
The enemy will drop out of the toad sooner if it is killed
Curse of Toad Yaga
An enemy who kills a toad with Big Toad's ability receives 200 damage and turns into a frog.
Duration - 2.00 sec.
Healing Slime
The Big Toad ability can be used on allies, instead of damaging them, restoring the same amount of health.
Voodoo Doll
The Shaman binds the target enemy to the Voodoo Doll, causing them to take the same damage. For every 500 units distance between the target and the doll, the transmitted damage is reduced. The doll's health is 40% of the enemy's maximum health.
1st level: 7% damage reduction, 10 sec. duration, 800 cast range.
2nd level: 6% damage reduction, 12 sec. duration, 1600 cast range.
3rd level: 5% damage reduction, 14 sec. duration, 2400 cast range.
4th level: 4% damage reduction, 16 sec. duration, 3200 cast range.
Damage from normal attacks is redirected as physical damage. Spell damage (including trigger damage) is redirected to the enemy as magic damage, regardless of whether it was pure or magic
Witchcraft
The Voodoo Doll ability can redirect one targeted spell at an enemy.
Broken Toy
If you break a doll from the Voodoo Doll ability, the enemy connected to it will take 15% of their maximum health in damage.
Swamp Ward
Summons a swamp ward, which for 5 sec. accumulates the damage received by all units around, and then every second deals a percentage of the accumulated damage to enemies around and heals allies by the same amount. The ward dies after receiving a certain number of hits.
1st level: 15% of accumulated damage for 10 sec., 6 hits.
2nd level: 20% of accumulated damage for 15 sec., 8 hits.
3rd level: 25% of accumulated damage for 20 sec., 10 hits.
Voodooism
Every time the amount of accumulated damage reaches 200, a ghost is created near the Swamp Ward.
Damage of the ghost - 55-60/65-70/75-80
Duration - 15 sec.
Damage for summoning a ghost accumulates even after the ward itself completes damage collection
Damage taken by enemies from ghosts does not count toward this ability's damage stack.
The following models were used in this work:
1) Voodoo Aura
2) Voodoo Doll
The icons were taken from the games Heroes of Might and Magic 5, Diablo 3, Heroes of the Storm