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Hero arena(HvH style)

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Level 9
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Aug 21, 2010
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362
Anyone interested in making a hero arena with HvH as a template?
The player chooses their heros in a tavern,with complete description,don't worry,my english is not that bad even if I'm asian.Items will be balanced out,there will be no tomes,no blink,duel arena,no overpowered items,heros will be all wc3 style,no robots or alien,no hero changing but the hero can advance into another class,will have a multiboard system and imported object's credit will go to the respected owner.Bosses are not overpowered and the game will have a streak system,if the hero is killed there will be a big reward,ability should be unique for every hero and bosses.
 
Level 8
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Jun 23, 2007
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I enjoyed that game, but regular warcraft 3 spells? Now that is where you'll lose some people. Upgrading into new things can be both good and bad, you'll have more people interested in the game, but the heroes will lack due to multiple heroes being made.

If there is one thing I know about creating spells, is that if you do them all yourself, you'll start making similar spells to other spells already put in. You'll need different people for different classes, and upgrades, then you'll completely diversify the spells.

Now about the "No blink", you fail to realize that it is very strategic item, take DotA for instance, some heroes it is sort of a necessity in the build to make their spell decent, not to mention it is a great initiator.

Adding in a timer for having to be out of combat for X amount of seconds to allow you to blink will balance that factor.

Making a game more on the competitive side will attract other players, while keeping them intrigued into continuing to play the game.

To be honest, I can go on, and on, and on, about AoS's as when I am playing WC3 I'm DotAing. If there is any help needed, feel free to ask.
 
Level 9
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Aug 21, 2010
Messages
362
I won't quote since it's too long and by blinking,I meant,no blinking out of the area that they play so it won't be imbalanced,war3 style hero,not spells,spell can be made custom but not until that the hero has a skill that looks like a laser beam in the future unless it has the power to summon things from the future.
 
Level 9
Joined
Aug 23, 2007
Messages
465
I'm going to go ahead and say the same thing I said to another recent poster looking for recruits.

You might want to do a little bit of personal work on the map to show that your determined enough to start it out, showing others that your obviously willing to do the work.

You'll have a better chance, most likely, of getting a partner instead of a team, but still a little bit of work to show for for help quite a bit in terms of someone gaining enough interest.

Good luck with the map though, sounds interesting. I'll have to check it out when its finished =).
 
Level 9
Joined
Aug 21, 2010
Messages
362
I'm going to go ahead and say the same thing I said to another recent poster looking for recruits.

You might want to do a little bit of personal work on the map to show that your determined enough to start it out, showing others that your obviously willing to do the work.

You'll have a better chance, most likely, of getting a partner instead of a team, but still a little bit of work to show for for help quite a bit in terms of someone gaining enough interest.

Good luck with the map though, sounds interesting. I'll have to check it out when its finished =).
This is my first map,I don't really know what to do but I have enough knowledge to make one
 
Level 9
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Aug 23, 2007
Messages
465
Aw ok. Well possibly just some terrain then?

And I'm not saying someone wont work with you, I just mean if you make a small little sample of work, then people could be interested. Maybe you could come up with some hero concepts, item lists, add further description of your ideas for the map.

Its a good basic outline right now, but with some more information people will understand better what it is your looking for and will be more willing to lend a hand either as a partner or just to help you out along the way.
 
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