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[Helps please!] Ally system

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Nov 16, 2010
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Well this is difficult here, I mean for me , I guess.

The players of my game is Player 1 to 11 are in an alliance group , while Player 12 is an enemy towards all other players .

I am trying to make a map , which have 4 games in it .
While this game , it is quite like a Tower Defense.
How can I change Player 1 to 6 become an alliance while Player 7 to 12 become an alliance and different alliance treat towards the others as an enemy?
As I am trying to explain ,
I have 12 players in my map , I had currently separated the players into 2 different Forces , Force 1 - Player 1 to 11 , Force 2 - Player 12 only.
While in the game play ,

Player 1~6 treats Player 7~12 as enemy.

Yeah , it's quite complicated to explain actually. . . Any help please? :vw_wtf:
 
xD,I am
Like this:
ally.jpg

xD,Joker!
 
As I made an unit , which has a skill called ' Choose Map ' , which is used for choosing a game play field.

Event
- Unit Under Construction Begins casting an ability

Conditions
- (Ability being cast) Equal to Choose Map

Actions
-Player Group - Add Player 7 (Green) to PissedGroup
-Player Group - Add Player 8 (Pink) to PissedGroup
-Player Group - Add player 9 (Gray) to PissedGroup
-Player Group - Add player 10 (Light Blue) to PissedGroup
-Player Group - Add Player 12 (Brown) to PissedGroup
-Player Group - Make PissedGroup treat VillagerGroup as an Enemy.

There's another trigger for this too, are opposite team players.
 
Just use the ally and unally triggers? There's no need to try and make some kind of weird group system.
 
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