- Joined
- Sep 20, 2024
- Messages
- 31
Hello, there seems to be a bug where players in different forces (teams) can't trade resources to eachother even if they become allied with actions in trigger.
Set in "Scenario->Force Properties...":
Blue, teal, gray and light blue in force 1.
Peach and emerald in force 2.
I always wondered why there are 2 different actions to ally players/computer AI:
"Player - Set Aspect Of Alliance"
"Player - Set Alliance"
Blizzard should merge those 2 actions into 1 action. But perhaps testing different ways with those 2 actions the trading bug can be fixed?
Anyone know how to fix the trading bug?
Set in "Scenario->Force Properties...":
Blue, teal, gray and light blue in force 1.
Peach and emerald in force 2.
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Iniitialization
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Events
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Map initialization
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Conditions
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Actions
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Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)).) and do (Actions)
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Loop - Actions
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Player Group - Add (Picked player) to Players
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Player - Make Player 2 (Blue) treat Player 23 (Emerald) as an Ally with shared vision
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Player - Make Player 3 (Teal) treat Player 23 (Emerald) as an Ally with shared vision
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Player - Make Player 9 (Gray) treat Player 23 (Emerald) as an Ally with shared vision
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Player - Make Player 10 (Light Blue) treat Player 23 (Emerald) as an Ally with shared vision
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Player - Make Player 12 (Brown) treat Player 23 (Emerald) as an Ally with shared vision
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Player - Make Player 23 (Emerald) treat Player 2 (Blue) as an Ally with shared vision
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Player - Make Player 23 (Emerald) treat Player 3 (Teal) as an Ally with shared vision
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Player - Make Player 23 (Emerald) treat Player 9 (Gray) as an Ally with shared vision
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Player - Make Player 23 (Emerald) treat Player 10 (Light Blue) as an Ally with shared vision
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Player - Make Player 23 (Emerald) treat Player 12 (Brown) as an Ally with shared vision
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Player - Make Player 18 (Peach) treat Player 2 (Blue) as an Ally with shared vision
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Player - Make Player 18 (Peach) treat Player 3 (Teal) as an Ally with shared vision
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Player - Make Player 18 (Peach) treat Player 9 (Gray) as an Ally with shared vision
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Player - Make Player 18 (Peach) treat Player 10 (Light Blue) as an Ally with shared vision
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Player - Make Player 18 (Peach) treat Player 12 (Brown) as an Ally with shared vision
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Player - Make Player 2 (Blue) treat Player 18 (Peach) as an Ally with shared vision
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Player - Make Player 3 (Teal) treat Player 18 (Peach) as an Ally with shared vision
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Player - Make Player 9 (Gray) treat Player 18 (Peach) as an Ally with shared vision
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Player - Make Player 10 (Light Blue) treat Player 18 (Peach) as an Ally with shared vision
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Player - Make Player 12 (Brown) treat Player 18 (Peach) as an Ally with shared vision
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Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
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Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
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Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
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Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
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Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
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Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
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Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
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Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision
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I always wondered why there are 2 different actions to ally players/computer AI:
"Player - Set Aspect Of Alliance"
"Player - Set Alliance"
Blizzard should merge those 2 actions into 1 action. But perhaps testing different ways with those 2 actions the trading bug can be fixed?
Anyone know how to fix the trading bug?
Last edited:





