- Joined
- Feb 28, 2008
- Messages
- 31
Using Neutral Slots as allied AI? <Solved!>
Problem solved! It was just a simple alliance issue and a variable in Gameplay Variables. Thanks to all who helped!
Original Post:
Problem solved! It was just a simple alliance issue and a variable in Gameplay Variables. Thanks to all who helped!
Original Post:
I am currently working on a three team AOS map. Three players to a side is not enough in my opinion and I am trying to get this result:
Team 1
Allied Creeps (Neutral Victim)
Players 1-4
Team 2
Creeps (Neutral Extra)
Players 5-8
Team 3
Creeps (Neutral Passive)
Players 9-12
Others
Neutral Hostile
I have run into a brick wall at this point: I trigger alliances between force 1 (Players 1-4) and Victim, forcing them to treat each other as Shared vision allies.
1) Force 1 is hostile towards victim when teams are locked in force manager.
2) Victim is wimpy, units don't attack or retaliate, run back halfway through attack-move orders etc.
Any ideas on how to fix this?
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