- Joined
- Jan 6, 2006
- Messages
- 106
Hi, guys, I have a problem regarding neutral creeps. In my map I use Neutral Hostile, Extra, Victim and Passive as creep players, and I added a pathing system for each of them.
There are no problems with the Neutral Extra, Passive and Victim creeps, however Neutral Hostile creeps chase the heroes non-stop until they die or the hero dies, and no amount of provocation from other units will stop them.
I'm thinking that this is something in the lines of the default neutral AI script that Blizzard implemented into the game. Is there anyway to disable this? Thanks in advance.
There are no problems with the Neutral Extra, Passive and Victim creeps, however Neutral Hostile creeps chase the heroes non-stop until they die or the hero dies, and no amount of provocation from other units will stop them.
I'm thinking that this is something in the lines of the default neutral AI script that Blizzard implemented into the game. Is there anyway to disable this? Thanks in advance.