- Joined
- May 13, 2005
- Messages
- 164
I have got Neutral Hostile creep camps all around the map and also have a quest which the Heroes have to slay a Neutral Boss which will be moving around the map randomly. The problem I am facing now is that the Neutral Boss always returns to his original position after walking a short distance when ordered to attack-move to a random point. I've tried to solve it by changing the player which owns the Boss to Neutral Extra from Neutral Hostile, thinking that the creep guard distance in the gameplay constants works only for Neutral Hostile units, but the problem is still there. Also, I cannot change the creep guard distance because I have got other Neutral Hostile creeps which need it. Any suggestions?