- Joined
- Mar 24, 2010
- Messages
- 950
I have a siege type game im workin on and i have the units start and spawn from the middle and go to the corners to fight each team
They stay there because i edited the game-play contents of creep guard distance and guard return distance so they dont go back to their spawn point right away..
BUT when they are very low health they start to retreat and go back to their spawn point after their health is in red.. why? and how do i stop that from happening..?
They stay there because i edited the game-play contents of creep guard distance and guard return distance so they dont go back to their spawn point right away..
BUT when they are very low health they start to retreat and go back to their spawn point after their health is in red.. why? and how do i stop that from happening..?