- Joined
- Nov 25, 2008
- Messages
- 1,309
I'm having issues with units that are neutral (Player(12) to Player(15)) will return to their spawn point (set by CreateUnit) even though my units are moved via triggers (SetUnitX and SetUnitY) still move back to their original location (the 'guard point'). Even though my script still moves them. Once they are far enough away from their guard point they turn around and march right on back.
I would like a solution to be player specific (aka; not changing the gameplay constants). I have tried RemoveAllGuardPositions.
I would like a solution to be player specific (aka; not changing the gameplay constants). I have tried RemoveAllGuardPositions.