- Joined
- Feb 8, 2015
- Messages
- 815
The title is self explanatory.
I want my creep spawned to actually cast their damn spells like Neutral Hostile does AND attack players IMMEDIATELY AFTER SPAWNING.
But since the map has a lot of units, I split them into 6 players (from 19 to 24).
I enable them an AI so they use their spells to be more dangerous, but these damn morons returns to the player start position.
I said player start position, not their guard position. YES I disabled their guard position but NO they keep returning to their damn start location like dumbasses.
"Place their start location in the player base duh" NOPE since the paths doesn't cover all players and it will break the map gamedesign.
Yeah, sometimes they group & attack but that's not the behavior I'm waiting for.
I was tempted to use this but the problem is it only selects one player at a time, as I want a kind of seek & destroy logic.
Completely disabling AI doesn't change their "return to their player start location like a puppy" ; removing the player slot disables their alliance.
So if you have any suggestion, I dig.
Here's the map if you want to play around and witness their sheer dumbness.
I want my creep spawned to actually cast their damn spells like Neutral Hostile does AND attack players IMMEDIATELY AFTER SPAWNING.
But since the map has a lot of units, I split them into 6 players (from 19 to 24).
I enable them an AI so they use their spells to be more dangerous, but these damn morons returns to the player start position.
I said player start position, not their guard position. YES I disabled their guard position but NO they keep returning to their damn start location like dumbasses.
"Place their start location in the player base duh" NOPE since the paths doesn't cover all players and it will break the map gamedesign.
Yeah, sometimes they group & attack but that's not the behavior I'm waiting for.
I was tempted to use this but the problem is it only selects one player at a time, as I want a kind of seek & destroy logic.
Completely disabling AI doesn't change their "return to their player start location like a puppy" ; removing the player slot disables their alliance.
So if you have any suggestion, I dig.
Here's the map if you want to play around and witness their sheer dumbness.