# Help with a trigger

Discussion in 'Triggers & Scripts' started by Shiroaisu, Jan 21, 2010.

1. ### Shiroaisu

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hi there...

• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• NumberSpawns Less than 2
• Then - Actions
• Unit - Create 5 Abomination for Player 4 (Purple) at (Center of Jail <gen>) facing Default building facing degrees
• Game - Display to (All players) the text: Another 5 Abominati...
• Game - Display to (All players) the text: A disaster occured.
• Set NumberSpawns = (NumberSpawns + 1)
• Else - Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• NumberSpawns Less than 4
• Then - Actions
• Unit - Create 5 Abomination for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
• Game - Display to (All players) the text: Another 5 Abominati...
• Game - Display to (All players) the text: A disaster occured.
• Set NumberSpawns = (NumberSpawns + 1)
• Else - Actions
• Game - Display to (All players) the text: A disaster occured.

What it was supose to do: it was supose to spawn 10 abominations for player 4 and then 10 for player 11.

What it does: it is failing at checking the var and allways spawn for player 4.. what am i doing wrong??

help pls

2. ### Maker

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Is that the whole trigger?

3. ### Shiroaisu

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• Spawn Hard
• Events
• Time - Every 60.00 seconds of game time
• Conditions
• Actions
• For each (Integer A) from 1 to 20, do (Actions)
• Loop - Actions
• Unit - Create 1 Goblin Land Mine for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
• Unit Group - Pick every unit in (Units of type Goblin Land Mine) and do (Actions)
• Loop - Actions
• Unit - Kill (Picked unit)
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• NumberSpawns Less than 2
• Then - Actions
• Unit - Create 5 Abomination for Player 4 (Purple) at (Center of Jail <gen>) facing Default building facing degrees
• Game - Display to (All players) the text: Another 5 Abominati...
• Game - Display to (All players) the text: A disaster occured.
• Set NumberSpawns = (NumberSpawns + 1)
• Else - Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• NumberSpawns Less than 4
• Then - Actions
• Unit - Create 5 Abomination for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
• Game - Display to (All players) the text: Another 5 Abominati...
• Game - Display to (All players) the text: A disaster occured.
• Set NumberSpawns = (NumberSpawns + 1)
• Else - Actions
• Game - Display to (All players) the text: A disaster occured.

... sory... i feel stupid now >.<

4. ### Maker

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Looks fine to me. You could use "Game display String(NumberSpawns)" to check that.

Lower the event interval to 1 second and test it. It really should work as far as I can tell.

5. ### mattman111

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umm there is nothing wrong with this trigger i just tested it and it works fine
• Untitled Trigger 001
• Events
• Time - Every 10.00 seconds of game time
• Conditions
• Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• SpawnNumber Less than 2
• Then - Actions
• Unit - Create 5 Footman for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
• Set SpawnNumber = (SpawnNumber + 1)
• Else - Actions
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• SpawnNumber Less than 4
• Then - Actions
• Unit - Create 5 Footman for Player 11 (Dark Green) at (Center of (Playable map area)) facing Default building facing degrees
• Set SpawnNumber = (SpawnNumber + 1)
• Else - Actions
• Game - Display to (All players) the text: Blah Blah
it must be something else in the trigger causing this is not work

6. ### Shiroaisu

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K, i found what the problem was, i was summoning abominations in other trigger and i was not changing the var... ty anyway maker and mattman111