- Joined
- Jun 22, 2009
- Messages
- 63
I want to make a dice that works like this:
I get 1,i walk one step forward,2 and so on.
But i use regions to move around, how do i make a trigger to move to for example 4 steps forward if im on the 12th circle, instead of making 1200 triggers or a spam of variables?
I get 1,i walk one step forward,2 and so on.
But i use regions to move around, how do i make a trigger to move to for example 4 steps forward if im on the 12th circle, instead of making 1200 triggers or a spam of variables?
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Player 1
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Events
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Player - Player 1 (Red) Presses the Up Arrow key
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Conditions
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Turns[1] Equal to True
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Actions
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Set Dice[1] = (Random integer number between 1 and 6)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Dice[1] Equal to 1
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Then - Actions
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Game - Display to (All players) the text: ("A small step for a man, but a even smaller step for + ((Name of (Triggering player)) + !"))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Dice[1] Equal to 2
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Then - Actions
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Game - Display to (All players) the text: ((Name of (Triggering player)) + walks 2 steps. Better hurry up boy!)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Dice[1] Equal to 3
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Then - Actions
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Game - Display to (All players) the text: ((Name of (Triggering player)) + walks 3 steps. Well.....Better than 1 and 2 i guess....)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Dice[1] Equal to 4
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Then - Actions
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Game - Display to (All players) the text: ((Name of (Triggering player)) + walks 4 steps. Keep going like this and you will win in notime!)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Dice[1] Equal to 5
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Then - Actions
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Game - Display to (All players) the text: ((Name of (Triggering player)) + walks 5 steps. Just lucky!)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Dice[1] Equal to 6
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Then - Actions
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Game - Display to (All players) the text: ((Name of (Triggering player)) + walks 6 steps. Forget what i said about number 5,THIS is true luck!)
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Else - Actions
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