- Joined
- Nov 9, 2007
- Messages
- 11
Hi i have a problem with a missile spell, I was using dummy units like missiles
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Missile
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Events
- Unit - Test 0000 <gen> starts throwing a skill
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Conditions
- (Ability being cast) Equal to Cañon
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Actions
- Unit - Create 3 Dummy for Player 1 (Red) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees
- Unit Group - Pick every unit in (Last created unit group) and do (Unit Group - Order (Last created unit group) to Move To (Target Point of Ability being cast))
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Events