Hey guys, i'm having some trouble with this trigger:
But in this variation it gives the following bug:
1: Makes a special effect at a fixed point of the map, not on the target unit.
2: The aoe damage never comes, but often my hero will die instantly after casting the spell, and he has more than 300 health i assure you...
Do you know what i can do to fix these 2 things?? keep in mind that i do not know how to set up variables and putting them into work in triggers (to messy and complicated to understand), so keep it simple.
Hope you can give me a hand
Yours truly
Mr. Plunders.
- Event
- Unit - A unit finishes casting an ability
- Conditions
- (Ability being cast) Equal to Siphon Mana
- Actions
- Special effect - Create a special effect at (Random point in (Region centered at (Position of (Targeted Unit)) With size (300.00,300.00))) using <Special effect>
- Special effect - Destroy (last created special effect)
- Unit - Make triggering unit invulnerable
- Unit - Cause (casting unit) to damage circular area after 0.00 seconds of radius 300.00 at (Center of (Region centered at (Position of (Targeted unit)) with size (300.00,300.00) dealing 300 damage of attack type spells and damage type universal
- Unit - Make Triggering unit vulnerable
- Unit - Make triggering unit invulnerable
But in this variation it gives the following bug:
1: Makes a special effect at a fixed point of the map, not on the target unit.
2: The aoe damage never comes, but often my hero will die instantly after casting the spell, and he has more than 300 health i assure you...
Do you know what i can do to fix these 2 things?? keep in mind that i do not know how to set up variables and putting them into work in triggers (to messy and complicated to understand), so keep it simple.
Hope you can give me a hand
Yours truly
Mr. Plunders.