- Joined
- Sep 17, 2004
- Messages
- 278
Here's an old trigger I used to make "Charge" for my warrior hero.
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Warrior Charge Action
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Charge (Test)
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Actions
- Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
- Set SpecialFX = (Last created special effect)
- Trigger - Run Special Effect Destruction <gen> (ignoring conditions)
- Sound - Play WarriorHeroricLeap <gen> at 100.00% volume, located at (Position of (Triggering unit)) with Z offset 1500.00
- Set Stored_Unit[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
- Wait 0.15 game-time seconds
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Real(((Level of Charge (Test) for (Triggering unit)) x 1))) damage of attack type Hero and damage type Normal
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Events