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Help PLEASE!

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Can you post the trigger or map please?

(Im slow or something, heheh)
 
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Nop, but i remember how i made it.
Example:

Event= Gameplay: Check daytime equal or greater than 18.00
Condition= Triggering unit type equal to daytime
Action= Replace triggering unit (daytime) with nightime

Triggering unit refers to a unit that triggers an event. There's no unit in that event.
 
Event; A unit casts an ability?

And for replacing the unit, replace the triggering unit.

Also, Im not sure if you get this yet, but, make the If/then statement be an action, probably the first one.
 
Event; A unit casts an ability?

And for replacing the unit, replace the triggering unit.

Also, Im not sure if you get this yet, but, make the If/then statement be an action, probably the first one.

Ill try and i will tell you thx! My map is a modified melee map that is going to contain blood elves, satyrs, demons, humans, dwarves, undead, orc, tauren night elf, trolls, naga and nerubians.

This beta features Naga, Blood Elves and Demons.

+Rep for you ^^
 
Ill try and i will tell you thx! My map is a modified melee map that is going to contain blood elves, satyrs, demons, humans, dwarves, undead, orc, tauren night elf, trolls, naga and nerubians.

This beta features Naga, Blood Elves and Demons.

+Rep for you ^^

Use this i use it for my blood elves race too. You may use at will

  • Sun charged abilities
    • Events
      • Game - The in-game time of day becomes Equal to 6.00
      • Game - The in-game time of day becomes Equal to 12.00
      • Game - The in-game time of day becomes Equal to 18.00
      • Game - The in-game time of day becomes Equal to 0.00
    • Conditions
    • Actions
      • Set Hora_Do_Dia = (In-game time of day)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Hora_Do_Dia Less than 6.00) or (Hora_Do_Dia Greater than or equal to 18.00)
        • Then - Actions
          • Player Group - Pick every player in JogadoresElficos and do (Player - Disable Sun Charged Bolts for (Picked player))
          • Player Group - Pick every player in JogadoresElficos and do (Player - Disable Solar Flare for (Picked player))
        • Else - Actions
          • Player Group - Pick every player in JogadoresElficos and do (Player - Enable Sun Charged Bolts for (Picked player))
          • Player Group - Pick every player in JogadoresElficos and do (Player - Enable Solar Flare for (Picked player))
Sun Charged Bolts and Solar Flare are the abilities which works only during the day
Use this too to check when some iten is used
  • Sun Charged abilities Item
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • ((Item-type of (Item being manipulated)) Equal to Moonstone) or ((Item-type of (Item being manipulated)) Equal to Sunstone)
    • Actions
      • Wait 30.01 seconds
      • Set Hora_Do_Dia = (In-game time of day)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Hora_Do_Dia Less than 6.00) or (Hora_Do_Dia Greater than or equal to 18.00)
        • Then - Actions
          • Player Group - Pick every player in JogadoresElficos and do (Player - Disable Sun Charged Bolts for (Picked player))
          • Player Group - Pick every player in JogadoresElficos and do (Player - Disable Solar Flare for (Picked player))
        • Else - Actions
          • Player Group - Pick every player in JogadoresElficos and do (Player - Enable Sun Charged Bolts for (Picked player))
          • Player Group - Pick every player in JogadoresElficos and do (Player - Enable Solar Flare for (Picked player))
The sunstone works like the moonstone but it turns the time to 12:00
 
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