- Joined
- Jan 18, 2007
- Messages
- 4
Though someone just like me probably has something just like this posted up in those 100+ pages, I'm just gonna add to that outrageous number.
I've been trying to make an ability that would cause damage equal to the casting hero's strength +100, I've tried it many times and double-double checked my triggers, but I can't figure out what I'm doing wrong. Someone please tell me where I'm going wrong, or if I'm just wasting my time.
Different ways I've set up the triggers (roughly):
Method #1-(with the 100dmg in the ability)
-Event-A unit finishes casting ability
-Conditions-Ability being cast equal to Goddamn Ability that won't work
-Action-Make casting unit damage target of ability being cast for real-hero's strength, include bonuses damage type normal
Method #2-
-Event-A unit finishes casting ability
-Conditions-Ability being cast equal to Goddamn Ability that won't work
-Action-Make casting unit damage target of ability being cast for Arithmatic:real-hero's strength, include bonuses + 100 damage type normal
Method #3-(Pre-set up variable set to caster's strength... yes i checked that for problems too.)
-Event-A unit finishes casting ability
-Conditions-Ability being cast equal to Goddamn Ability that won't work
-Action-Make casting unit damage target of ability being cast for Variable: Convert Integer to real + 100 damage type normal
If anyone knows how to make this work correctly, please reply, thanks.
I've been trying to make an ability that would cause damage equal to the casting hero's strength +100, I've tried it many times and double-double checked my triggers, but I can't figure out what I'm doing wrong. Someone please tell me where I'm going wrong, or if I'm just wasting my time.
Different ways I've set up the triggers (roughly):
Method #1-(with the 100dmg in the ability)
-Event-A unit finishes casting ability
-Conditions-Ability being cast equal to Goddamn Ability that won't work
-Action-Make casting unit damage target of ability being cast for real-hero's strength, include bonuses damage type normal
Method #2-
-Event-A unit finishes casting ability
-Conditions-Ability being cast equal to Goddamn Ability that won't work
-Action-Make casting unit damage target of ability being cast for Arithmatic:real-hero's strength, include bonuses + 100 damage type normal
Method #3-(Pre-set up variable set to caster's strength... yes i checked that for problems too.)
-Event-A unit finishes casting ability
-Conditions-Ability being cast equal to Goddamn Ability that won't work
-Action-Make casting unit damage target of ability being cast for Variable: Convert Integer to real + 100 damage type normal
If anyone knows how to make this work correctly, please reply, thanks.